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  1. #1
    Join Date
    May 2006
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    Forest scene (pixel art)

    I know that this site is really focused on 3D work, but I'd like to share *something* to try to help boost this community a little. So even though it's not 3D work, I know most of us here are gamers, so here's some pixel art I'm working on for a project I'm working on.

    This is a forest scene for a 2D platformer.
    I welcome all feedback and critique, positive or negative. I myself notice dozens of flaws in this, but I want to try to gauge which ones are as bad as I think, and which ones I'm only seeing because I've been staring at this too long. So point out them flaws.

    I'm loosely following the restrictions for SNES backgrounds. I'm not actually counting the number of tiles, but I am keeping everything within appropriate tile sizes and trying to keep the number of tiles looking close to what I've seen other SNES games do.

    Main character sprite included.
    Read my Webcomic:
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    Check up on my progress at:
    marscaleb.com

  2. #2
    Join Date
    May 2006
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    right now, I'm right here
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    158
    I don't see why this site can't have pixel art as well as 3D. There are courses on character design (digital painting) as well as courses on programming and even some math courses.

    Over all, I like what you have. There seems to be one spot to the left side of the image where the texture doesn't seem to repeat as well as it does everywhere else. This definitely reminds me of playing games on the NES. Can't wait to see where you go with it.
    Once upon a time I was an artist...

  3. #3
    Join Date
    May 2006
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    So I already knew I wasn't going to have much time these last couple weeks, so I decided to make some water instead of starting on the trees.

    Here's a sample with a water tile:


    And here it is a detail with the water animated:

    It uses three frames, but they are offset which makes the animation six frames long.

    By the way, while this is a work-in-progress, I would appreciate it if you critiqued the art as if it were a finished product; (barring the obvious placeholder elements of course,) because I'm generally not planning on going back and revising any of this if nobody seems to notice any flaws.
    Read my Webcomic:
    maytiacomic.com
    Check up on my progress at:
    marscaleb.com

  4. #4
    Join Date
    Apr 2011
    Posts
    103
    My eyes caught two maybe three things.

    First, in your second post at the second tree, there seems to be a line or seam underground where the upper ledge meets the lower. It kinda looks like a shadow and Interferes with the tiling.

    Second is regarding the steps. Its the only place where the top soil goes "underground". Personally I think it can go either way, have them or not, but keep them constant.

    Third is probably just me, but the vertical lines seem to sharp/harsh. It could be the style your after so take that as you wish.

  5. #5
    Join Date
    May 2006
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    Quote Originally Posted by PencilShavings View Post
    My eyes caught two maybe three things.

    First, in your second post at the second tree, there seems to be a line or seam underground where the upper ledge meets the lower. It kinda looks like a shadow and Interferes with the tiling.

    Second is regarding the steps. Its the only place where the top soil goes "underground". Personally I think it can go either way, have them or not, but keep them constant.
    There are a number things I decided to just leave the way they were, just so I could see if anyone else notices them. Basically I have been asking myself: are these really a big deal? Do they really look as bad as I think? Are they worth the time it would take to clean them up?

    I've posted this on three different boards, and you're the first one to bring up those flaws you mentioned.
    Honestly I feel so glad that someone else finally brought those up.

    That being said, is that first point really that much of a flaw? I was trying to make it look like it has a bit more depth; like that first section came out more "closer to the camera" than the ground next to it, which I think looks better with the water right next to it; it makes it look more reinforced.
    But maybe I'm not thinking two-dimensional enough.
    Read my Webcomic:
    maytiacomic.com
    Check up on my progress at:
    marscaleb.com

  6. #6
    Join Date
    Apr 2011
    Posts
    103
    Ah I see what your getting at, about the depth, now that you point it out.

    And no, I wouldn't really call it a "flaw". Its just what stood out to me.

  7. #7
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    May 2006
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    I've finally manage to get to work on this again!

    I've got some tree trunks made.

    Read my Webcomic:
    maytiacomic.com
    Check up on my progress at:
    marscaleb.com

  8. #8
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    May 2006
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    Update!





    I tweaked the color for the tree bark to help it stand out against the dirt.
    Making the canopy has been a huge challenge; I had to try several different methods before I got to one that felt passable. Even now, I feel like I need to make a dozen different tweaks. But I think it's good enough that I should at least share it with others who will see this with a fresh set of eyes; I'll wait to see if the problems I see are noticed by anyone else.

    After this, I've got to draw the background layer, maybe a couple details, and then I'm ready to start tweaking colors, fixing errors, etcetera.

    Please let me know what you think so far; I welcome all feedback.

    The final game on a standard monitor would be zoomed in to 400%.
    Last edited by Marscaleb; 01-28-2019 at 02:46 PM.
    Read my Webcomic:
    maytiacomic.com
    Check up on my progress at:
    marscaleb.com

  9. #9
    Join Date
    Mar 2005
    Posts
    939
    This is coming along nicely. I think the canopy is fine. Sure I could nitpick, but it's one of the stronger visual elements of your screenshot.
    "I don't WANT to pet the chicken."

  10. #10
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    Quote Originally Posted by pellea72 View Post
    This is coming along nicely. I think the canopy is fine. Sure I could nitpick, but it's one of the stronger visual elements of your screenshot.
    Go ahead and nitpick. I want my art to look better.
    I'd like to put this in a commercial project. And have you seen the pixel art I gotta compete with these days?
    Read my Webcomic:
    maytiacomic.com
    Check up on my progress at:
    marscaleb.com

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