When my launcher unzips the client, the unity exe and dlls are unzipped to Launcher\Client\Build\Work\Client\BuzzMMO.exe
instead of
Launcher\Client\BuzzMMO.exe
looking at my project when I do a build the client.zip in BuzzMMO.Launcher\bin\Debug\Client\Client.zip contains the Build\Work\Client\
instead of just the unity.exe
So I guess the problem is when that folder is getting built
So the launcher cant find the unity exe when it trys to run it.
looking at the deploy client code in the .proj file I cant see any errors any of guys see where I might be getting things wrong
Code:
<Exec Command='"$(UnityPath)\Editor\Unity.exe" -nographics -quit -batchmode -projectpath "$(MSBuildThisFileDirectory)../Unity\Client" -buildWindowsPlayer "$(MSBuildThisFileDirectory)..\Build\Work\Client\BuzzMMO.exe"' />
<CreateItem Include="$(MSBuildThisFileDirectory)..\Build\Work\Client\**\*.*">
<Output TaskParameter="Include" ItemName="ClientZipFiles" />
</CreateItem>
<Zip ZipFileName="$(MSBuildThisFileDirectory)..\Build\Client\Client.zip" Files="@(ClientZipFiles)" WorkingDirectory="$(MSBuildThisFileDirectory)..\Build\Work\Client" />