Hi guys.
I made a ricochet map, and one of the things I need to do is collecting or "catch" my own projectile when it bounce of a wall towards me. I start in the simulated function ProcessTouch and my code look like this:

simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
{

if (Other == Instigator )
{
Explode ( HitLocation, HitNormal );
`log("Im inside the ProcessTouch function");
}
else
{
Other.TakeDamage(Damage,InstigatorController,HitLo cation,MomentumTransfer * Normal(Velocity), MyDamageType,, self);
Shutdown();
}

}


What I need is a function to collect or catch my projectile on touch. Any help will be much appreciated.

Thanks in advance

Gert