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  1. #1
    Join Date
    Dec 2008
    Posts
    18

    Maya BVH export with correct rotation order?

    Hello.

    I'm in the process of making animations for a game engine. Animations for it require a specific rotation order for each bone. I prepared my rig in maya 2015 with the correct rotation order, animated it and now I'm stuck trying to get it into a bvh.

    I tried a bvh exporter script that a friend supplied me with, but it is meant for its own rig.

    I tried motionbuilder 2015:
    The rig and animation transfer from maya to motionbuilder with the correct rotation order. However, when I export the motion file with motionbuilder, it changes the rotation orders and sets all bones to ZXY order, which is incorrect. I don't see a way to disable this behavior.

    Could you point me to any other way to get this animation out of maya into a bvh file preserving the rotation order?
    Thanks in advance.
    Last edited by krasnirex; 04-17-2015 at 11:58 AM.

  2. #2
    Join Date
    Jul 2003
    Location
    N/W uk
    Posts
    211
    I'd either try and import and export everything using the .fbx file type, worked for me,
    or: Forget about using Motionbuilder and animate in Maya then saving as a .bvh file type
    then import to your game engine: Does it not like to import .fbx files?

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