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  1. #1
    Join Date
    Dec 2011
    Posts
    10

    Model Deformities

    For some reason, when we import two character models into unity, upon playing the animations, they deform in strange ways.
    What strikes me as odd, is that they were made and animated in different places by different people, but on both models, the neck deforms, and the eyes refuse to stay in their head.

    This is the horse. He was bought from turbo squid. Made and animated in blender.
    Click image for larger version. 

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    This is the hyena. He was created in 3Dmax, and animated in cinema4D.
    Click image for larger version. 

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    Does anyone have any ideas why they are doing this, and how to stop it?

  2. #2
    Join Date
    Feb 2005
    Location
    /..
    Posts
    2,596
    Maybe the original rigs relied on a constraint method that isn't supported in Unity or by your import format.

    What format did the original files come in and how are you importing them into Unity?
    Is it just in Unity that things are off or in other DCC tools too?
    There is an exception to every rule, apart from this one.

  3. #3
    Join Date
    Dec 2011
    Posts
    10
    They are both imported in the fbx format.
    I'm not sure about the horse, but I know the hyena behaves the way it should in both Max and C4D, and the problem does not appear until it is in unity. I can check on the horse and update though.

  4. #4
    Join Date
    Oct 2011
    Posts
    547
    See http://docs.unity3d.com/Manual/HOWTO...ctBlender.html and http://docs.unity3d.com/Manual/HOWTO...tCinema4D.html. There are steps/limitations talked about in the posted links.
    faux is, i think, right about the limitations.
    Hope they solve your issues.

  5. #5
    Join Date
    Dec 2011
    Posts
    10
    Just an update, the horse does look perfectly normal in blender, so we think it might also be an issue with the export method?

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