Hi,
Was wondering how to randomly play different sprite rows from a single sprite sheet.

as of now, I have the the whole sprite sheet (image , image2) randomly selected (both are just a single sprite animation).....
Code:
switch (random)
{
case 1:
if(A_health > 0)
SDL_BlitSurface(image,&rects[frame],screen,&rect);
break;
case 2:
if(B_health > 0)
SDL_BlitSurface(image2,&rects[frame],screen,&rect);
break;
..... would I have to create a separate SDL_rect structure, say "SDL_Rect image2"
and a new frame variable as well ?
Cheers