I've been having trouble all day with this and can not find a solution:

When I want to print a sprite in XNA 4.0 with this code, it will not work:

protected override void LoadContent()
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            MySprite = Content.Load<Texture2D>(@"Content\sprite1.png");

            // TODO: use this.Content to load your game content here

But there is no default content folder like there used to be in 3.2

I set up my own content folder.

Thanks for your time and help, I will always leave a thanks post on my site when its done, I will remember you guys xD