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  1. #1
    Join Date
    Oct 2011
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    547

    Hosting for sites and for unity3d

    I am currently looking to purchase a hosting provider for sites and unity3d projects (web builds).

    I anticipate that the unity 3d builds will be somewhat demanding (many people potentially accessing them) so any direction given is more than welcomed.

    Tiers / package or steps to be taken in this matter helps.

    Thanks.

  2. #2
    Join Date
    Jun 2012
    Location
    probably at a PC
    Posts
    309
    I honestly don't know anything about unity3d (web-builds), but I would assume that very few hosts will offer hosting that's tailored for it. I'll go out on a limb here and say that you'll probably need to rent a dedicated server or buy a server and rent space in a data-center and set it all up and manage it yourself.

    I could be wrong of course, as Unity is popular, but it doesn't make much sense for hosts to share CPU intensive services on shared hosing products.

  3. #3
    Join Date
    Oct 2011
    Posts
    547
    From what I've seen on Godaddy's forum you could run the web-build on their hosting offer with Windows (IIS) instead of Linux. I think that even with Linux it might be possible to run it but haven't tried any variant as of yet.

    Didn't see their mods making a case out of stomping the said idea from their customers (in the forum). However once the process becomes too heavy to bear I can foresee that they might stop it and ask that you desist or change to a more "ideal" plan. This is not a shot towards the mentioned company but a -somewhat- realistic idea of how the shared hosting plan works on any provider.

    LE: Taking the web-build out of the discussion -for the moment-. What hosting provider would you suggest for sites, in general?

  4. #4
    Join Date
    Jun 2012
    Location
    probably at a PC
    Posts
    309
    I know I shouldn't say this, but PLEASE believe me when I say that GoDaddy is one of worlds largest and WORST hosting companies out there when it comes to shared-hosting plans. I was stuck with them for 3 years and have never in 10 years had as much grief, shitty service and overall experience on all levels, including connection-speeds/downloads/uploads etc.

    I apologize for posting such negative opinion, but if there was even the slightest hint of faith left in me that this company could be of use to you, I wouldn't have posted it.

    I also apologize that this reply doesn't help in any way with your original question.


    _nGAGE

  5. #5
    Join Date
    Oct 2011
    Posts
    547
    Thank you for your candid opinion on the matter.

    I didn't say that I was looking at them as the potential place to go. I have used them in the past and assume that I will in the future -if the circumstances make it so- but not when I do the acquisition.

    From what I gathered atm the web app can run on Linux and Windows. A change at mime might be required if getting error or the file is not showing up.

    If I can do this change on the hosting server and not take all the resources from others I might get away with running on the slightly higher priced shared hosting plan. Or that's how I deduced it for now. I am going to do more search on this.

    http://answers.unity3d.com/questions...rve-unity.html

    PS: No need to apologize for giving your take on the situation. I find repeating myself in saying thank you.
    Last edited by florem; 09-08-2013 at 04:26 PM.

  6. #6
    Join Date
    Jun 2012
    Location
    probably at a PC
    Posts
    309
    Would you happen to have a unity test project/files that would have to be on the web-host? I'm curious to find out if it would work with my host. The install doesn't seem complicated and I may even be able to do it through my Control-Panel, without special admin access.

    If all it takes is a MIME-type for a new file-type to be served properly, apps might not run server-side but may simply be downloaded to the client to be run/launched through the client-side "Unity Web Player"?! (which makes more sense too, tbh) In which case one doesn't have to worry about server-cpu load. Which makes it completely viable to be hosted from a shared-hosting package with most hosting companies, so long the access to adding/updating mime-types is available, obviously.
    Last edited by nGAGE; 09-08-2013 at 05:38 PM.

  7. #7
    Join Date
    Oct 2011
    Posts
    547
    I sent you a pm with the build. Thanks for the offer

  8. #8
    Join Date
    Jun 2013
    Location
    Liverpool
    Posts
    12
    I really don't think I'd be able to help you in anyway, unfortunately. Sorry.

    However, could you send me a pm with the build as well if it's not too much trouble

    I'm really interested in Unity, not very good at it, but I find it enjoyable so it's only a matter of time + I like looking at other peoples work.

    "Being ignorant is not so much a shame, as being unwilling to learn."
    "The only thing that interferes with my learning is my education."

  9. #9
    Join Date
    Jun 2012
    Location
    probably at a PC
    Posts
    309
    I was able to set it all up in about 3 minutes on my host. I have a shared-hosting package, so nothing fancy at all.

    Super easy to do, but I rather not share the link. It's not my software after all.
    Last edited by nGAGE; 09-09-2013 at 05:45 AM.

  10. #10
    Join Date
    Jun 2012
    Location
    probably at a PC
    Posts
    309
    Ha... that was easy. Found my old (unfinished) Unity3D 101 Homework project and build it

    http://dev.ngageonline.net/unity/3DB...finished).html
    or
    http://dev.ngageonline.net/unity/3DB...ished).unity3d

    Controls:
    flight-controls: A, S, D, W or Arrow-keys
    shoot missiles: SPACE
    afterburner: SHIFT

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