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  1. #1
    Join Date
    Nov 2007

    help... (maya advanced digital production)

    I'm using zbrush 4r6 and maya 2013
    I finished retopoliging my character and laying out my uv's etc...

    I'm at the part where i exported my topologized mesh from zbrush to maya and now I want to
    add the displacment map, the problem is- becuase i have diffrent versions of zbrush and maya
    I cant fully follow Zak. i tried to find tutorials of adding DM in maya from Zbrush, and this is what i got:

    attach #1 - my original low poly character
    attach #2 - how my render looks like
    attach #3 - how model should look like after render (from Zbrush)

    please, for the love of God, help me...
    I'm stuck on that stuff for the last 3 days and starting to loose hope....

    I used the zbrush UV master on the model so theres only 1 uv layout on it (instead of breaking the body to parts with uv as zaks doing) but even when i tried breaking the uv's to part as Zak's doing- it didnt help
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Join Date
    Jan 2003
    Essex - UK
    Hi, sorry I don't have a solution for you - I searched on YouTube but didn't find anything that helped me find an answer - maybe this video on getting dm's from zb to maya might be of help

    Maybe try posting in the Maya forum - as I think the original ADP forum isn't available anymore.
    You could also maybe check out the forums at


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