Hey. I'll give a short brief of the game I'm developing first and then will ask my question.

It's a top-down shooter, wave-based project that I'm doing as my graduation conclusion. So far, the waves are working perfectly, the way I expected to be. I'm posting an kismet/editor picture so that you can see what I'm talking about.

My problem right now is that I can't make the ships follow the player, or move to a certain position. They just stand static where they are spawned. I've tried with move to actor and trace, but wasn't successful with any.

This is an open source game, that is live at http://zenit.senecac.on.ca:9068/, and will the source code will be available as soon as I have a descent playable version.

Click image for larger version. 

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Summary:
Actor Factory used = UTActorFactoryAI
No controller class
Pawn Class = modified manta (another model).
Red 'circles' = PlayerStarts where enemies spawn (passed through Actor Factory - Spawn Point)
Yellow 'circle' = Where player spawn
Black 'circle' = Just a pathnode I was using to try to get them moving.


Any help would be appreciated. I can also do something with script, and them port it to kismet if needed. Thanks