Personally I've gotten hook on the tools available for Torque3D as well as the 3ds Max type work flow that makes dropping in art asset a snap so being artistically minded I took a bit of a look around for sites and information directly relating to asset development and construction but at the moment there is little out there that is not fragmented code based on the need to support Torque3D as a engine.

What would be nice is a topic board that is aimed more towards the use of Torque3D as a general 3d application and and as to fit and finish of art assets in general.