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  1. #1
    Join Date
    Aug 2012

    Lightbulb Blender to Unreal Engine 3

    Dear Community,

    I recently created a spiral staircase using an array modifier in Blender but when I exported it to Unreal Engine 3 (using an ase exporter) there was an error that said no collision model. On top of this when I tried to place the mesh into my map it was invisible. I also found that the preview for the mesh (in the generic browser) had only the first step, the step that I duplicated with the array modifier.

    I was wondering are array modifiers static meshes? That can be exported to Unreal Engine 3?

    And also

    How do I add a collision model to my staircase array?


  2. #2
    Join Date
    May 2008
    not sure about collision stuff, but as far as array is concerned, the only thing i can think of is u need to apply the modifier before u export the model.
    I plan ahead, that way I don't do anything right now.

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