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  1. #31
    Join Date
    Mar 2007
    Location
    SomeWhere, Michigan
    Posts
    246
    Android course sounds nice
    xbox Live: Palador

  2. #32
    Join Date
    Jun 2008
    Posts
    1,088
    I wouldn't mind seeing some HLSL classes. I always wanted to learn more about writing shaders but been occupied by other things.
    You know you want to!

  3. #33
    Join Date
    Mar 2011
    Posts
    195
    Quote Originally Posted by NinaCovington View Post
    The final Maya class to finish up the last series will be held next Wednesday at 7pm. The new instructor, Paul Campbell, is also putting together a syllabus for a new six week Maya course. We have nearly completed the syllabus for the first course with Thomas Dodd, Photography: Concept to Completion. Also, Derek Stevens is coming down this weekend to start putting together a drawing class for everyone. Last but not least, Nelson is currently hard at work on the new 3D Buzz website, and we'll be looking at both iPhone and Android courses coming up in the near future. Stay Tuned!

    Nina
    Just to be clear, when you say IPhone and Android classes you mean programming? And I would assume c++ programming? Or what language?

  4. #34
    Join Date
    Oct 2009
    Location
    The In Between. US
    Posts
    2,030
    this is Nelson so chances are android will be done in C#.
    I thought iPhones had to be programed in Objective-C
    elevating to new levels of knowledge (that's the plan at least )

  5. #35
    Join Date
    Aug 2007
    Location
    Montreal, Canada
    Posts
    618
    Quote Originally Posted by elevating View Post
    I thought iPhones had to be programed in Objective-C
    Not if you use Unity to build the game.

  6. #36
    Join Date
    Oct 2002
    Posts
    285
    1.motion capture with the kinect
    2.3ds max advanced
    3.daz3d
    4.roku media player,they have sdk for this to make your own channels,would be nice to have a 3dbuzz channel for roku

  7. #37
    Join Date
    Feb 2011
    Posts
    73
    More Blender and Unity, especially tips and tricks for efficient creation and integration of static and animated assets. For example, ways to creatively use textures, bump maps and normal maps to make very low poly assets look great. Ways to spice up animations for in-game use, etc.

    Also, ways to integrate Unity plugins like NGUI, uScript and Playmaker into the C# things we learn here.

  8. #38
    Join Date
    Aug 2012
    Location
    Nashville
    Posts
    580
    Quote Originally Posted by RolinStone View Post
    Just to be clear, when you say IPhone and Android classes you mean programming? And I would assume c++ programming? Or what language?
    Iphone will be objective-c and Android will be C#

  9. #39
    Join Date
    Sep 2012
    Posts
    5
    Very interested in the Android classes. Keep it up.

  10. #40
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    4,166
    Quote Originally Posted by smjones View Post
    Sounds like 3DBuzz is "buzzing" with activity.
    Oh smjones...I'm so ashamed...

    Quote Originally Posted by Zankevitch View Post
    This article on www.3dbuzz.com gives the light in which we can observe the reality. Best regards!
    WTF?
    -Mr. 3d


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