Hi all,

I'm building a space ship in blender, where I generally bake ambient occlusion into an image so that I can then import that to Photoshop for further texture changes.

I've just started playing with UV unwrapping for the first time (I'm a bit of a noob). As I understand it, once you've got everything seamed nicely, you unwrap, then move the various bits around and enlarge / rotate as needed to fill up as much of the texture as possible. With that done, baking the ambient occlusion looks just fine in Blender.

However, when I import the shadow map into photoshop and apply it to the collada as a texture, some of the shadows are misaligned, showing up in places they shouldn't. Any ideas on this? Help would be much appreciated!