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Thread: MMO Information

  1. #1
    Join Date
    Mar 2011
    Location
    Turin
    Posts
    129

    MMO Information

    A question, the mmo project is finish?

  2. #2
    Join Date
    Jun 2010
    Location
    Kitchener, Ontario, Canada
    Posts
    258
    No its still progressing below is a quote from Zak

    "Actually, it hasn't slowed down very much at all. It's at a stage where a considerable amount of development is taking place on our end, not all of which will translate to video. I'm not talking about "how to create this MMO" bit; I mean how we go about breaking something very organic and multifaceted into something we can even talk about, much less something you can digest.

    To help fill that gap, as well as to help us maintain our Member Sponsor quota (which in turn keeps us alive), we've put a little bit more immediate focus on getting these live classes rolling. They're a big hit so far, and we've been really enjoying ourselves putting them together.

    This doesn't mean, however, that the MMO content is slipping in any way. We've had to make some shifts and improvements in terms of who is working on what, but overall there is still a great deal of forward progress. "

    so as you can see they still have some videos they are working on for the MMO class.
    Current Dev machine: Intel Core i7 3930K Asus P9X79 Pro, 64 gb DDR3, EVGA GTX 590 3gb, Corsair 750 W PSU, ThermoCool Armor Case, 3x Asus 27" LED's, Kingston HyperX 120 gb SSD x2 0,1 Raid ... I like to go fast

    Dev Laptop: Macbook Pro 15'' 2.3GHz quad-core Intel Core i7, 16GB, 512GB ssd, Nvidia Geforce GT 750m 2GB

    Good Bad, don't matter, im the man with the gun.
    Check out my current Shadowrun/Cyberpunk MMO project at coming soon (

  3. #3
    Join Date
    Aug 2008
    Location
    San Diego, CA
    Posts
    205
    I did not catch that post from Zak. I admit I have been disappointed in the lack of content that is not in the 'live classes' category. I am dutifully paying my member sponsorship fee and have seen no new content that I want to see, namely the MMO stuff (which was a MAJOR reason I subscribed, but I know that shouldnt be the only reason. I also thoroughly enjoy the blender and photoshop stuff. As well as all the content on Unity in general and the C# Programming stuff).

    I hope 3DBuzz releases some new content for people like me (I am sure I am not the only one) that cannot participate in the live classes) in the near future! =)
    "Choose a job you love and you'll never have to work a day in your life" - Confucius
    "I see and I forget, I hear and I remember, I do and I understand" - Confucius
    "My mom didn't see the irony in calling me a son-of-a-b**ch" -- Jack Nicholson
    "'Con' is the opposite of 'Pro',so that makes congress the opposite of progress"

  4. #4
    Join Date
    Nov 2010
    Location
    Hamburg, Germany
    Posts
    111
    You can watch all live class content afterwards since the videos get posted. That's at least how I do it . Every Saturday you wake up open the Live Classes calender and get through the content from the past week still up to date with everything ^_^

  5. #5
    Join Date
    Nov 2009
    Location
    Seaford, UK
    Posts
    211
    I've paid for member sponser for 3 years now, or close to, and I can't afford to keep it running, I don't watch any videos other than the Unity ones. So i've paid for the last year and a bit without actually watching a video other than the GUI stuff hope some real stuff comes soon
    feed me Rep

  6. #6
    Join Date
    Aug 2011
    Location
    Kansas
    Posts
    181
    Same here - I signed up for MS a year ago, simply because of the MMO class. I even paid extra to get caught up with everyone so I could follow along with new stuff... once I got caught up, the class went pretty much dormant.

    Hopefully we get some good stuff soon.

    I understand that there is a lot to do behind the scenes and that would be tough to make into videos, but I'd like to see some videos about backend stuff: getting Photon configured to work with Unity in an MMO setting, planning DB table layouts for RavenDB (or whatever DB they end up using), setting up some type of content management system for use in this project (either GIT, or whatever). That kind of thing - not necessarily how to code a quest or a spell (but that would be nice down the road )

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