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  1. #1
    Join Date
    Nov 2011
    Posts
    41

    Blender fundamentals: UV texture help

    Hi i am a new blender head ( i think this the term ) anyway I i have been following the free blender fundamentals videos.

    I have gotten to the stage were you UV texture the model, It is mentioned in the session you can download a checkered uv texture quite easily, but to be honest i require your help.

    If you could help with a link for me?

    It is mentioned that zak used a 512 x 512, 64 bit squares in the tutorial would it be possible that someone could have this and would share?

    I want to add some personality to the model with eyes, nose and mouth, i do not plan on animating these, but do i need to texture these as well?

    What is the best approach?

    I must also say that these tutorials are very very helpfull and thank you for them.

  2. #2
    Join Date
    Aug 2006
    Location
    Scotland, UK
    Posts
    719
    You can create one in gimp by Filters → Render → Pattern → Checkerboard.

    I think blender has a built in checker pattern to.


  3. #3
    Join Date
    May 2004
    Location
    Sowerby Bridge, UK
    Posts
    935
    When you unwrap, in your image view, when you click on "New", underneath where you set your sizes there is a checkbox for "UV Test grid", which will generate a checker pattern for you.

  4. #4
    Join Date
    Nov 2011
    Posts
    41
    Thanks for the black and white checkered image and that info Ilera.

    As i am very new a newbee question.

    have i to lay the images as flat and square as possible within the uv editor screen?

    In the video zak shows how to lay out the boxing glove

    my images of the legs are squashed do i move these in the same way and lay them out flat like the glove?

    Thank you for your time and help

  5. #5
    Join Date
    Aug 2006
    Location
    Scotland, UK
    Posts
    719
    Mine looked a little squashed but was fine on the model when I painted, I would just paint them and see how it looks.

  6. #6
    Join Date
    Nov 2011
    Posts
    41
    Thanks the uv image checkered looks ok for me as im only learning.

    I am having a lot of trouble with photoshop.

    1. Although i have this software (came with the computer) this is only my second time ever using it.

    I see the value of being a member sponsor.

    But until then i just need a small bit of help if that is possible ?

    I found it to difficult to follow the instructions when zak whent into overdrive mode.

    No offense zak!!

    I have the uv map locked and in place, i have a second layer colour yellow.

    I was able to find and use the lasso tool to select around the body but could some one please type out the next section of instructions.

    I just need The required actions for one piece I can then use these instructions for the remaining pieces.

    If you can help me with this thankyou

  7. #7
    Join Date
    Nov 2011
    Posts
    41
    Hi i finaly got my head around the instructions i had to write each step down which helped a lot.

    I now have the gloves, body and feet completed.

    However the videos stop at this point.

    I am now at a loss as what to do next.

    Can i now close the UV window editor, I want to a least try to add rigging.

    Thankyou for your time and patience and help.

  8. #8
    Join Date
    Nov 2011
    Posts
    41
    Click image for larger version. 

Name:	blender and daz renders.png 
Views:	278 
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    Hi i as you can see have a issue.

    The top image is from blender and the second is the same model imported and rendered in daz studio.

    How come i do not see the textured boots and gloves in daz?

    I was able to load a orange toon texture within daz, but this is not the answer.

  9. #9
    Join Date
    Nov 2011
    Posts
    41
    Hi everyone so after three days of searching and watching the same tutorial for what seemed like a hundred times.

    I have rigged up the bannaman.

    I can not seem to add the image thats a pity

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