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  1. #1
    Join Date
    Aug 2005
    Location
    Uruguay
    Posts
    319

    Cool 3dsmax Plugin Xbox 360 Controller Mocap

    Hello Everybody,

    I just finished writing a plugin to allow to drive animation using a xbox 360 controller.

    It creates a node under the root Track in the TrackView called "xboxInputData"
    Under that node there is a track for each input from the controller both analog and binary

    you can wire anything you want to these tracks.

    The control panel is in the utilities panel, Click on the maxscrip button and select the MaxInput plugin from the drop down
    list.

    There are two buttons, record and live.
    Live starts the updates without setting animation keys, the record button sets the autokey on and starts playing.

    You should Extract the content of the zip file into the scripts folder of your 3d studio max installations.

    if you want it to start with 3dsmax move the "maxInputUtil.ms" file into the Startup folder.

    I welcome any feedback, bug reports or critiques.

    Thanks,
    Sebastian
    Attached Files Attached Files

  2. #2
    Join Date
    Aug 2011
    Location
    Michigan
    Posts
    10
    Very neat will this work with Max 2012?

  3. #3
    Join Date
    Aug 2005
    Location
    Uruguay
    Posts
    319
    Yes, I have 2012 so I tested it on it...

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