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  1. #1
    Join Date
    Nov 2005
    Location
    UK, Staffs
    Posts
    224

    G36C - Optimised for games

    Ok so i've started a new piece for my showreel. It's not particularly original but its better than doing a typical m16 or m4!

    So basically this is optimised for game use, most likely UnrealEngine3 or CryEngine3. Modeling done in 3ds Max 2012.

    Anyway, im totally open to constructive crits etc, in fact, I would welcome them!

    Research Images


    Stage 1


    Stage 2


    Stage 3


    Stage 4
    Liam Howe whoelseisbored
    B/Eng Computer Games Design

  2. #2
    Join Date
    Aug 2010
    Posts
    865
    Looks absolutely sexy! Are you going to texture it?

  3. #3
    Join Date
    Nov 2005
    Location
    UK, Staffs
    Posts
    224
    Quote Originally Posted by Kyle_Katarn View Post
    Looks absolutely sexy! Are you going to texture it?
    Haha cheers Yeh I am. Just sorting out a few details. Then it's unwrap time!
    Liam Howe whoelseisbored
    B/Eng Computer Games Design

  4. #4
    Join Date
    Aug 2010
    Posts
    865
    Nice, what's the final poly count?

  5. #5
    Join Date
    Nov 2010
    Location
    Sweden
    Posts
    580
    Very nice work, and very nice choice of weapon, keep it up!

  6. #6
    Join Date
    Nov 2005
    Location
    UK, Staffs
    Posts
    224
    Cheers guys.

    Polycount is below. Without the ACOG scope (probable basic setting for game use).

    Current polycount
    Last edited by whoelseisbored; 06-05-2011 at 01:33 PM.
    Liam Howe whoelseisbored
    B/Eng Computer Games Design

  7. #7
    Join Date
    Oct 2008
    Location
    Dickson, Tennessee
    Posts
    1,346
    That is looking good so far...can't wait to see it textured! Keep up the good work.

  8. #8
    Join Date
    May 2008
    Location
    Ely, UK
    Posts
    2,547
    Nice model, I love the G36, its probably my favourite assault rifle.

    Textures GO GO GO!

  9. #9
    Join Date
    Feb 2011
    Location
    Brazil
    Posts
    83
    Very nice, I'm looking forward to seeing it textured!

    My Facebook: http://www.facebook.com/gbsilverio
    My Blog: http://3dg-brasil.blogspot.com/
    My Twitter: @g_silverio

  10. #10
    Join Date
    Jun 2003
    Location
    Beiseker, Alberta, Canada
    Posts
    2,611
    Nice job, it looks like it is going to work well in a game engine!
    For me, happiness is learning new things.

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