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  1. #1
    Join Date
    Jul 2004
    Posts
    3

    Rigging From Scratch for Unreal Development Kit

    Hi there,

    I created this really nice rig from scratch in Max, so easy to animate but I just can't find a way to make it in a way that works with ActorX exporter. I just really don't like animating with Biped.

    I sampled the animation and baked it to the bones but I'm not sure what to do after that. Are there some guidelines that I can follow for naming conventions and what not to have in my rig so ActorX falls in love with it and wants to marry my rig?

    Thank you

    Jason

  2. #2
    Join Date
    Nov 2008
    Posts
    397
    Ive Tried the Cat system which I think is better and works with UDK

    http://forums.epicgames.com/archive/.../t-758598.html

    that has some great tutorials in the first post on it
    Programming:
    C++ (Win32 and MFC), Perl, OpenGL, OpenGL ES 2, Cobol, Javascript/Jquery/ExtJS4, DirectX 10, VB6, XHTML, PHP, CSS, SQL, XML, C# (Basic), Unreal Script (Basic), XNA (Basic)

    Modelling:
    3DsMax, Maya, Zbrush

    Game Engines:
    Unreal Development Kit, Unity

    Other:
    Photoshop, Flash/Scaleform

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