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  1. #1
    Join Date
    May 2008
    Location
    Utrecht, NL
    Posts
    60

    WIP medieval smithy

    Right, this homework is for my Enviromental modeling class. in 3DsMax.
    The homework assignment is 1k poly's, with a 512x512 texture for everything (a texture atlas). A house based in a Fantasy medieval theme, I picked a smithy!

    Comments, questions, requests? send em on it!

    p.s. I have worked on the truck some, but I will get working on that this evening.

    p.p.s. I am having issues trying to find out where to put the back windows, against the wall where the bed is. any ideas?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by ZedFontaine; 03-05-2011 at 06:20 AM. Reason: added extra p.p.s.
    Today, I become, a Beast Machine! Rawr!

  2. #2
    Join Date
    Nov 2008
    Location
    41° 28′ 56″ N, 81° 40′ 11″ W
    Posts
    2,399
    Ooh, boy, that does look awesome, keep it up.
    PC Specs: Antec 900 ATX Case, Gigabyte 790GX Mobo, AMD Phenom II x4 955, Corsair HX620W PSU, Corsair Vengeance 16GB (4x4GB) DDR3-1600, EVGA GTX 680 2GB GDDR5, 3D Vision Kit 2, LG 8x Blu-ray Burner, Intel X25-M SSD, 500GB+640GB WD Caviar Blacks, Win 7 Pro x64, DAS Pro K/B, MX518 Mouse, Logitech Z-2300 Speakers, Toshiba 32TL515U 32" 3DTV, Wacom Bamboo Fun Large Tablet.

  3. #3
    Join Date
    Nov 2010
    Location
    Sweden
    Posts
    580
    I think that looks great! Good start also, I don´t think you have to go very high on the geometry, much can be done with the textures, looking forward to see the rest

  4. #4
    Join Date
    Mar 2002
    Location
    Long Island
    Posts
    1,673
    Pretty cool. Very good start. I like it.
    Will be interesting to see how the textures are.
    Please let me know when we are going to have some fun so I can pay attention.


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