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  1. #11
    Join Date
    Oct 2010
    Posts
    5
    Quote Originally Posted by Kruize View Post
    Begging your pardon, but I can't seem to find the video where StartFallHeight is introduced. However, in Video "33 - Fatal Falling" a
    startFallHeight (lower case) is declared in TP_Motor as: " private float startFallHeight; "

    Is this detailed in different video perhaps? If so, could someone please list the title of the video?

    Thank you!
    Ditto - Can't find reference to this either. Going to have a play around, because the logic is a bit flawed in the series. I could have missed something though. If your fatalfallheight is set to 7, and your terrain.y is below -7. Anytime you jump you die.

  2. #12
    Join Date
    May 2011
    Posts
    1
    Hi don't know where to put this. Isn't it better to use clampAngle = angle%360; to get the rotation than looping session 18 of the 3rd person char system. If I understood what you were trying to do properly.

    But awesome work guys. Made me want to join as a sponsor member. Which I will be joining soon.

    Thanks

  3. #13
    Join Date
    Sep 2012
    Posts
    2

    showing blurriness

    when i run my game on iOS device it show the blurriness in scene and all the game object look blurry how can i control this plz help me.

  4. #14
    Join Date
    Dec 2006
    Posts
    3
    Awsome videos on character control. Here is a fix to stop your character Dying when you jump from a Negative Y position.
    Add this line to TP_Motor Awake() method.

    Code:
    startFallHeight = transform.position.y;
    If startFallHeight isn't initialised, then it equals 0, minus position.y (say -15) equals death.

  5. #15
    Join Date
    Dec 2014
    Posts
    1
    Great tip! Will try and implement the logic in my next jumping animation sequence.

  6. #16
    Join Date
    Nov 2012
    Posts
    2
    Hi guy's,

    Is there any help somewhere on how to make the third person tutorial work with mecanim and unity5?

    Regards Dan

  7. #17
    Join Date
    Aug 2015
    Location
    Sydney
    Posts
    1
    Quote Originally Posted by XN4k3D View Post
    Hi I have the script of TP and would like to make my character has rotation on the drive. What should I do?
    I am also facing similar problems with rotation. Can someone please help? Thanks!

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