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  1. #21
    Join Date
    Jul 2002
    Location
    UK
    Posts
    164
    Thanks Lee for getting back about the TPose not being a problem. I’ve got all the way to the end of these videos OK

  2. #22
    Join Date
    Mar 2002
    Location
    Long Island
    Posts
    1,673
    Ok.. not sure if i typed something wrong (which is very possible) but i get a weird thing when she funs and jumps.. she is stuck in a pose. Also get some jumping when she is standing still. Will got back through the code but figured if anyone else has this problem...

    Please let me know when we are going to have some fun so I can pay attention.


  3. #23
    Join Date
    Jul 2002
    Location
    UK
    Posts
    164
    I had a similar problem going through the stages and by the time I got to the end of putting all the code in all she did was do a landing loop and it was all because I’d missed a “!” under

    DetermineCurrentState

    if (!TP_Controller.CharacterController.isGrounded) I missed the “!”

  4. #24
    Join Date
    Jan 2011
    Posts
    102
    I'm having problems with how the Jumping() is implemented. My character is getting stuck in the Jump State on every other jump(space press). I jump, it gets stuck in Jump state, I jump again and it goes through the states correctly. Has anyone had trouble with this? I can't seem to find the issue, I did create my own work around by adding in the commented out lines:

    Code:
    if ( lastState == CharacterState.Running )
                {
                    animation.CrossFade( "RunLand" );
                    //State = CharacterState.Idle;
                }
                else
                {
                    animation.CrossFade( "JumpLand" );
                    //State = CharacterState.Falling;
                }
    }

    Looks like Archania and I are getting a similar issue.
    Last edited by jimmiduff21; 03-04-2011 at 02:34 PM.

  5. #25
    Join Date
    Dec 2004
    Location
    Atwater, CA
    Posts
    418
    You should be setting the State to a landing state in this situation.

    Code:
           {
                if (lastState == CharacterState.Running)
                    animation.CrossFade("RunLand");
                else
                    animation.CrossFade("JumpLand");
                State = CharacterState.Landing;           
            }
    Lee missed that line of code in the Jumping video and remembers to add it in the Falling video. Hope that helps.

  6. #26
    Join Date
    Mar 2002
    Location
    Long Island
    Posts
    1,673
    i missed that... Seems to have corrected it.. Thanks!
    Gotta watch these when I'm no tired after working all day! lol
    Please let me know when we are going to have some fun so I can pay attention.


  7. #27
    Join Date
    Jan 2011
    Posts
    102
    Thanks mute! I went through the Jumping videos like 10 times. I may have jumped ahead during the Falling implementation, and missed the fix.

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