Page 2 of 17 FirstFirst 123412 ... LastLast
Results 11 to 20 of 165
  1. #11
    Join Date
    Dec 2007
    Location
    Austin, Texas
    Posts
    499
    That is awesome Lee!

    Just a forewarning to everyone looking forward to this series, it DOES require Unity Pro!

    Unity Pro is the only version that supports OpenGL mesh creation, Unity Free does NOT.

    Very cool non-the-less though!

  2. #12
    Join Date
    Sep 2008
    Location
    Salisbury, UK
    Posts
    2,812
    Quote Originally Posted by m50 View Post
    That is awesome Lee!

    Just a forewarning to everyone looking forward to this series, it DOES require Unity Pro!

    Unity Pro is the only version that supports OpenGL mesh creation, Unity Free does NOT.

    Very cool non-the-less though!
    oh... bum

    Ah well, I'll end up going through it all anyway, I'm sure... Keep up the good work, Lee

    I found
    my current avatar on google, so props to THIS GUY who created the original...

  3. #13
    Join Date
    Mar 2002
    Location
    Long Island
    Posts
    1,673
    I have to read this again more fully but from what i saw.. WOW! Looks fantastic...
    Please let me know when we are going to have some fun so I can pay attention.


  4. #14
    Join Date
    Oct 2009
    Location
    The In Between. US
    Posts
    2,030
    Quote Originally Posted by m50 View Post
    Just a forewarning to everyone looking forward to this series, it DOES require Unity Pro!
    so don't install Unity till after the lessons
    30 days of trial fun
    elevating to new levels of knowledge (that's the plan at least )

  5. #15
    Join Date
    Sep 2008
    Location
    Salisbury, UK
    Posts
    2,812
    Quote Originally Posted by elevating View Post
    so don't install Unity till after the lessons
    30 days of trial fun
    ROFL! I came back to add something to that effect to my previous post... This has the worrying implication that I have some sort of mental link with elevating

    I found
    my current avatar on google, so props to THIS GUY who created the original...

  6. #16
    Join Date
    Dec 2002
    Location
    Virginia Beach, VA
    Posts
    861
    Quote Originally Posted by m50 View Post
    That is awesome Lee!

    Just a forewarning to everyone looking forward to this series, it DOES require Unity Pro!

    Unity Pro is the only version that supports OpenGL mesh creation, Unity Free does NOT.

    Very cool non-the-less though!
    I'm wouldn't be so sure about that. But don't quote me on that just yet. It is true that you don't have access to low level OpenGL calls in the free version. Luckily I'm not using them. What I'm using instead is the Mesh Object provided by the Unity API and hand assigning the vertices, UVs, and triangles. No low level access required. So I'm pretty sure that the only thing I'm using that won't be available to everyone is real time shadows. Though I'll check later today on my other machine if standard can run this project and let you guys know for sure. And if not we will be covering that 1st way I did the project as well just not in a whole lot of juicy detail as it has a very limit ability to draw a whole lot of blocks.
    Last edited by chronos78; 11-29-2010 at 09:04 AM.

  7. #17
    Join Date
    Mar 2004
    Location
    near Orlando, Fl
    Posts
    5,302
    That looks freakin sweet! It's funny seeing the blocky ground and the normal clouds. And now I really want to play Minecraft...
    The odds of hitting your target increase significantly when you aim at it.
    Check out my iOS games released in the App Store!
    Tricky Treasure Fall
    Tap 'n' Scrap
    UFO Escape From Earth

  8. #18
    Join Date
    Sep 2008
    Location
    Salisbury, UK
    Posts
    2,812
    Quote Originally Posted by chronos78 View Post
    I'm wouldn't be so sure about that [...] So I'm pretty sure that the only thing I'm using that won't be available to everyone is real time shadows [...] And if not we will be covering that 1st way I did the project as well [...]
    That's excellent news Now all I want is one of these:


    I found
    my current avatar on google, so props to THIS GUY who created the original...

  9. #19
    Join Date
    Nov 2009
    Location
    Seaford, UK
    Posts
    211
    u've probally been asked or stated this elsewhere but what language are you using in these projects?

  10. #20
    Join Date
    Jun 2008
    Posts
    1,088
    Jesus Christ Lee!! You have been busy man! This project looks amazing and I am sure it is WAAAYY more complex than it appears. Well I have never played Minecraft so I guess I should go get started to see what I am getting myself into when I start this series!

    -Dane

Page 2 of 17 FirstFirst 123412 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •