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  1. #1
    Join Date
    Oct 2010
    Posts
    15

    Good source/book for general game-related stuff? Explaining things like A* etc

    Dear all!

    I am in search of a generic source/book for game issues.

    One that explains common problems, e. g. how to handle scrolling in a parallax shooter. How to create a terrain in a 3D game. How to do A* wayfinding relative to several map implementations.

    Just about anything.

    I don't care too much about the language, after all, it should be kind of generic.

    Any idea on an "insightful" book/source that goes beyond "I show you those 20 features of XNA"?

    Best regards

  2. #2
    Join Date
    Dec 2007
    Location
    Austin, Texas
    Posts
    499
    A good book that I found is "AI Game Engine Programming"

    You may want to check it out.

  3. #3
    Join Date
    Oct 2010
    Posts
    15
    Thanks. I will!

    Any recommendation that is not just focused on AI?

  4. #4
    Join Date
    Oct 2006
    Posts
    1,548
    Imo, those "All in one" books arent very good. Its not possible for them to explain lots of subjects well and fit it into a manageable sized book. I'd advise on specialising your subjects when picking up book. At least break it into Graphics, Maths, Physics, AI etc
    [quote][\quote]

  5. #5
    Join Date
    Oct 2010
    Posts
    15
    wforl, you are right, an I am not looking for a 2000+ pages book.

    I am looking for a book on a top-down perspective, maybe getting into some common problems as well. Like design.. general stuff. Dont know enough about it to describe it.

    A* is combination with some real world map data would be nice e.g. since I have never seen A* in the real world, only the theory.

    Also, I am not looking for anything on mathematics or physics- that is stuff I google when I come upon it, copy and modify sample code but don't need to understand. After all, XNA has stripped enough of the necessity to know complex mathematics anyway, I think.

    Maybe some medium-complex real life examples would be the closest to what I want?

    XNA 4.0 Game Development by Example Beginner's Guide would be a good exampale of this though I would like to know about others. Also, it does not need to be an example book if it meets my other critera.

    Sorry for being difficult. I will make it all up.

  6. #6
    Join Date
    Jan 2011
    Location
    Geneva, Switzerland
    Posts
    72
    Quote Originally Posted by m50 View Post
    A good book that I found is "AI Game Engine Programming"

    You may want to check it out.
    This book doesn't cover A* or path finding techniques at all. Which is strange for a book about AI especially since the author takes a lot of space to write about his personal opinions on various game genres.

    Purely for AI, the AI Game Programming Wisdom series is in my opinion much better as it is a collection of very focused articles on actual techniques but they are not introductory books or cover general game programming like what the original poster is looking for.

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