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  1. #1
    Join Date
    Apr 2002
    Location
    Denmark
    Posts
    1,823

    Unity game: Boom Bots 3D

    Building on my earlier game, an unnamed bomberman clone done in BlitzMax, I present to you my new Unity game:

    Boom Bots

    Very much a work in progress. I plan to post updates here, feel free to comment with anything: Suggestions, criticisms etc. etc.

    Primary goals and planned features:
    * Fast paced, fun action.
    * Multiplayer and singleplayer facebook highscore integration.
    * Must run perfectly on lowend PC's, the aim here is "version 1" netbooks with barely any 3d hardware.
    * Easy to play and understand, but also deep enough to keep harder-core players interested.



    Latest update:
    012:
    * More bug fixing, and more bugs introduced, especially on the last two levels
    * Added new brick type that, when pushed over a ledge, settles down at nearest floors and can be walked on.
    * Added buttons for triggering various stuff. Both toggle and simple on/off. Should maybe have different graphics for the two types.
    * Added first of many traps: Spikes.
    * Added simple menu, currently only tutorial works. Can also hit escape while playing to pause the game and get a menu there.
    Try here: http://kronholm.org/unity/boom_bots/012/ (requires Unity Webplayer)

    Last edited by pezz; 11-12-2010 at 09:38 AM.
    Dan 'pezz' Kronholm.
    Currently working on: The MMO class!.
    Previously working on: Game called "Boom Bots", while learning Unity and C#. WIP thread here.

  2. #2
    Join Date
    Apr 2002
    Location
    Denmark
    Posts
    1,823
    Slight update.
    * Better looking assets and powerups embedded in bricks now.

    007:
    * Added simple game-related functions such as game over, health, an exit and completion/fail screens etc.
    * Added ghost powerup.
    * Still some wonky controls and slight bugs here and there hehe.

    Try here: http://kronholm.org/unity/boom_bots/007/ (requires Unity Webplayer)

    Last edited by pezz; 10-27-2010 at 04:30 PM.
    Dan 'pezz' Kronholm.
    Currently working on: The MMO class!.
    Previously working on: Game called "Boom Bots", while learning Unity and C#. WIP thread here.

  3. #3
    Join Date
    Oct 2009
    Location
    The In Between. US
    Posts
    2,030
    what is the goal that your character is suppose to do. It is looking good but I am just a little confused on what it is I need to do.
    elevating to new levels of knowledge (that's the plan at least )

  4. #4
    Join Date
    Apr 2002
    Location
    Denmark
    Posts
    1,823
    Explode stuff! There's no goals or anything yet, you can't even die. That's coming
    Dan 'pezz' Kronholm.
    Currently working on: The MMO class!.
    Previously working on: Game called "Boom Bots", while learning Unity and C#. WIP thread here.

  5. #5
    Join Date
    Oct 2009
    Location
    The In Between. US
    Posts
    2,030
    cool a game I can't lose at
    can't wait to see how this comes out
    elevating to new levels of knowledge (that's the plan at least )

  6. #6
    Join Date
    Jun 2008
    Posts
    1,088
    I think it is looking good... I was a little confused like the others but I it is a great start. Keep us updated!

    -Dane

  7. #7
    Join Date
    Apr 2002
    Location
    Denmark
    Posts
    1,823
    An update


    008:
    * Added simple game-related functions such as game over, health, an exit and completion/fail screens etc.
    * Added ghost powerup.
    * Still some wonky controls and slight bugs here and there hehe.

    Try here: http://kronholm.org/unity/boom_bots/008/ (requires Unity Webplayer)

    Dan 'pezz' Kronholm.
    Currently working on: The MMO class!.
    Previously working on: Game called "Boom Bots", while learning Unity and C#. WIP thread here.

  8. #8
    Join Date
    Oct 2009
    Location
    The In Between. US
    Posts
    2,030
    I see you can die now
    Cool game with lots of potential for it, can't wait to see where this goes.
    For some reason it reminds me of Lolo.
    elevating to new levels of knowledge (that's the plan at least )

  9. #9
    Join Date
    Dec 2002
    Location
    Virginia Beach, VA
    Posts
    861
    Very cute idea. Really looking forward to seeing how far you can take this project.

  10. #10
    Join Date
    Jun 2005
    Location
    Portland, OR
    Posts
    223
    The game is neat! I know absolutely nothing about making games, but it looks like a lot of fun. Cant wait to see more.
    Last edited by rsalek; 10-28-2010 at 12:31 AM.

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