# Thread: MAYA VTM ISSUE #2 is COMPLETE!

1. ## MAYA VTM ISSUE #2 is COMPLETE!

Hello Everyone,

I just wanted to let you all know that Issue #2 of the Maya VTM is complete. Running Time - 5 HOURS! So smile really big – as always, it is FREE.

Shipping begins tomorrow (Tuesday) - as always, shipping will follow our standard shipping priority list (see the FAQ section)

Here is a rundown of the content:

Student Introductions
The students are different this time. I used 90% of the students in my current Maya I12 program. We had a total of 8 mics! I also managed to put a couple of students on the spot by having them perform a little modeling - live - while recording – and without prior warning.

Basic NURBS Curves
The Components of a Curve
CV Curve Tool
EP Curve Tool
Pencil Curve Tool
Rebuilding Curves

Basic NURBS Surfaces
How to use Curves to construct surfaces
Revolve
Loft
Getting seams out
Students modeled a couple of things

SetDriven Key (SDK)
Overview of SDK
Setting up reactive relationships
Drivers and Drivens
Using the Graph Editor to modify relationships
Several examples

Custom Attributes
What custom attributes are
How to modify a custom attribute
Deleting custom attributes
I create a very basic HAND out of joints and then use a combination of custom attributes and SDK to rig it.

Clusters and Weighting
What are clusters
What is weighting
Using the Component Editor to weight points (interactively and numerically)

Cannon Exercise
Create a stylized cartoon-like cannon
Rig the cannon for animation using clusters and SDK – it supports anticipation and exaggeration.
Animate the cannon
Create a sphere for the cannon to shoot out and a surrounding set.

Small talk about Rigid Bodies (active and passive) - Dynamics
Set the ball up so that it gets shot from the cannon and responds properly to a wall and the floor (which are all rigid bodies)

Basic Lighting
VERY BASIC section.
A quick introduction to the Spot Light and the Point Light.
Intensity
A light’s Color
How to look through a light
An introduction to the IPR (Interactive Photorealistic Renderer) - We use the IPR for getting real-time feedback while tweaking the lights and shadows.

Basic Materials
VERY BASIC section.
A closer look at the Hypershade and creating node networks.
Blend Node utilities
Bump Maps
Diffuse Attribute
Specularity
The Connection Editor for making connections

Rendering Overview
VERY BASIC section.
A quick look at how to setup for Batch Rendering.
Render Globals - some of the important settings that a beginner should be concerned with.

Saying Goodbye
Well.... saying goodbye.

Everyone needs to rejoice that issue #2 is now complete This CD took 16 hours to complete - it was a VERY VERY VERY VERY VERY VERY long day for me and those helping.

You will get the new UI with this issue.
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FINAL NOTE:

This is NOT the thread for questions. Thank you!

Sincerely,

Buzz

2. ur on the internet!!!1
Join Date
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Location
.dk
Posts
1,691

## Re: MAYA VTM ISSUE #2 is COMPLETE!

Originally posted by busbyj
This is NOT the thread for questions. Thank you!
Will a showering of praise be okay?

Thanks a million for what you and the team behind 3dbuzz.com are doing. With crap such as Brilliant Digital, Bonzi Buddy and a million other annoying advertising schemes, I had just about given up on net. Thanks for restoring my faith in the inter-web again. It's good to see projects like this.

3. Registered User
Join Date
Mar 2002
Posts
14

## THANK YOU

Its a great day to be learning Maya. I wish to thank you Buzz for all your hard work. I look foward to seeing and learning from it. I know I will have to wait a while since I have not posted as much as everyone else and I have yet to have time to send in my 100 cd contribution. Soon I hope to get to town and mail them. I wait with all the glee of a young boy the night before x-mas.
Thank you again.

Donny

4. Wow Buzz it sounds like another winner ! Many thanks, for putting all this effort into this project. I can't wait to check it out.

5. Sounds fantastic! I really appreciate all the work 3dbuzz is doing for the digital art community. The tutorials help lots, and videos even more useful. They show you things that tutorials can never show you. Thanks again

6. Registered User
Join Date
Apr 2002
Posts
15

## YUHOOOOOOOOOOOOOOOO

This is gonna be just AWESOME !!!
thanx a lot BUZZ

7. ## Good Stuff...

Buzz,

This issue sounds like it's chock full of good stuff! I can't wait to start converting movies.

Deomacius.

8. Lurking
Join Date
Jan 2002
Location
Great White North
Posts
865
WOW that is quite the list! Can't believe you put in 16 hours to do this for us. You are all simply AMAZING. Just know that you are appreciated.

9. Chaos By Design
Join Date
Mar 2002
Location
Sandy Hook, CT
Posts
109

## Learning with Buzz

Buzz

You kick ass

I thank you and we all thank you....

you had to know we were all getting the DT's from not getting the next install.....

its going to be alright....
the CD's start mailing tomorrow....
its going to be alright ;-)

10. WOHOO!!!!!!! I cant wait!! great job buzz, keep up the good work.

Mo

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