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  1. #11
    Join Date
    Mar 2002
    Location
    London, Uk
    Posts
    304
    If at some point I have some time again I would love to do another Technical Effects dvd.

    The content would most likely include some of the following:
    *) vops & vex: for dealing with pointclouds so you can start to use all your processors when dealing with your effects. (Like ICE in softimage)

    *) Migrating from expressions to vops & vex.

    *) More vector maths: specifically dealing with rotation matrices instead of simple linear interpolation.

    *) The sopsolver and a lot of cool applications! (-> using sops as dynamic operators) -- Growing stuff, ripping stuff apart dynamically without breaking it first, eroding. -The typical kind of stuff that is really hard for any other application to do.

    *) The popsolver as an extension of the sopsolver (usings sops and pops together to do cool stuff) -- Aggregation, anyone?

    *) Feather system (perhaps as a bonus since I still have that lying around )

    *) Perhaps going over my "Jam" project -but not from scratch as that was a pretty big project... but it would be good for people that want to integrate things with live action.

    *) Definitely something on volumes, fluids and custom advection. (I did my MSc thesis on this and this could practically be a dvd on it's own, going deep into dops can become very extensive.)

    *) Also something on rendering a lot of particles/geometry with delayed load.

    *) Making some shaders for certain effects with arbitrary output variables that can be used in your comps could be useful too.

    **************
    Things I want to start looking into more myself atm are:
    *) crowd systems and emergent behaviour with vex.
    -> A similar system like Massive that can dynamically drive IK rigs.
    -> procedural rigs.
    *) creating my own sandsolver in dops.
    *) some CUDA programming - perhaps linked with Houdini to process lots of geometry fast. - Similar to what eetu did trying to render 400 million points.
    *) mantra procedural program - generating geometry at rendertime.

    I'm working full time at the moment doing mostly r&d for effects in film using houdini, but I'll try to make bits of tutorials in moments of spare time. All of the above is completely unofficial and just represents some of the kind of stuff that I have been doing during the past two years (seems like a long time since that dvd.). This does not represent 3dbuzz, although I have discussed it with Jason and he's all for another one. The first dvd has reached quite a lot of people and most people appreciated it, so hopefully during the next year I will be able to make time for it.

    Anyway, to me the above is pretty cool stuff that I would like to share. It is also the kind of stuff that is generally required for becoming an fx td. I am not really too focused on matchmoving or compositing as those tasks will often be done by other specialists. An effects td should be able to make a slapcomp to test if the effect is working and know enough to provide the comper with the passes he/she wants.

    I guess it would represent the next step up in terms of difficulty as I would build on top of some of the maths & expressions of the first dvd. This would not be a beginner product.

    Anyway, happy holidays and I really hope to make this a reality during the coming year.
    - Peter -

  2. #12
    Join Date
    Mar 2002
    Location
    Isle of Man, UK
    Posts
    918
    Quote Originally Posted by Crovex View Post
    Anyway, to me the above is pretty cool stuff that I would like to share.
    It sounds pretty cool -- and I'd love you to share! Your first DVD was great.

    Quote Originally Posted by Crovex View Post
    Anyway, happy holidays and I really hope to make this a reality during the coming year.
    Happy Christmas to you!
    Mostly Human since '74

  3. #13
    Join Date
    Nov 2009
    Location
    Kassel, Germany
    Posts
    17

    Lightbulb

    Quote Originally Posted by pancho View Post
    I really don't get all the calls for Live Action / CG integration. That would be best covered in any general lighting / comp video. Mastering Houdini can be best served by learning the building blocks behind it then you can solve anything.

    A target of more Dops / Vops videos would be top of my wish list !
    I suggest Live action and CG because i was surprised that there is not any of this for Houdini and the node based workflow is complete different to other 3D App. - Camera mapping, using matchmoving Data, Shading, Lightning and render passes for seamless(!) integration. For Houdini-Apprentice it useful to see one time this complete workflow like the 3DBuzz TD DVD now for Live Action.

    All the other HD tutorials play around with DOPs, VOPs, VEX, POPs etc. but the endresults often looks terrible and i ask me: hmm what's wrong or what can i do with this Asset outside Houdini?

    very amazing....
    http://www.youtube.com/watch?v=Q2TffJLFxRM

    This tut says for example "..high-quality Fire and Smoke.." but that isn't, the result is unusable and what is to do for a better output?
    http://www.sidefx.com/index.php?opti...284&Itemid=132

    You can integrate all the other suggestions before in this Live Action tutorial.

    Lets call this Tutorial DVD:
    Environment for Production

    I look around and found this small VFX breakdown which include:
    - POPs, DOPs crowd simulation with low poly models, SHOPs, Camera mapping, using matchmoving Data, import free 3D Models, Outdoor Lightning, render passes and composite with a simple HD Live Action shot out of the window:

    http://www.youtube.com/watch?v=qFDKRGfBR48

    And for those who like no Live Action / CG, there's a lot of theoretical and mathematical stuff on the web (without endresults )
    http://www.vimeo.com/user2030228/videos

    hopeful for 2010.

  4. #14
    Join Date
    Nov 2009
    Location
    Kassel, Germany
    Posts
    17
    Here are some more interesting useful ideas for a quality 3D/VFX "Produktion Workflow" Tutorials with Houdini crowds, VEX Pyro, RDB Network, Smoke or bring the Bridge Asset into Live action and creating realistic Shader and Real Lightning Scenes etc.

    Breakdown
    http://vimeo.com/6057796

    CG Building Falls
    http://vimeo.com/8243098

    Simple Broadcast quality royalty HD free stock footage for this Tutorial are many on the web, if not possible to produce this...

    Happy New Year

  5. #15
    Join Date
    Feb 2008
    Posts
    10

    Cg

    are there any plans for any up and coming tutorials

  6. #16
    Join Date
    May 2002
    Location
    Kicking mummy ass!
    Posts
    458
    Listen to the radio show from this past Friday, it seems like they are going to concentrate on doing more training for Maya.
    http://www.3dbuzz.com/vbforum/sv_radio.php

  7. #17
    Join Date
    May 2002
    Location
    UK
    Posts
    2,807
    That's not entirely true

    Jason mentioned on the radio show that he moved me over to Maya content this past summer. That project is now wrapping up (which I'm very excited about!), and there are no immediate plans for what I'll be working on next, be that Houdini or Maya .

    So, in answer to rossl's question: Nope, as far as I'm personally involved, we have nothing in the works. That doesn't mean there won't be anything, it simply means that right now I'm wrapping a Maya project, and we haven't discussed anything beyond that project.

    You guys, as always, will be the first to hear when we start working on new projects!

    Cheers,
    Steve

    PS - I've been keeping a close eye on this thread, and whilst I haven't replied, I wanted to just let everyone know that their opinions and feedback will prove useful if and when Jason and myself decide on my next project.

  8. #18
    Join Date
    May 2008
    Posts
    9
    How about Fluid simulation

  9. #19
    Join Date
    Jun 2002
    Location
    London, UK
    Posts
    3,427
    Quote Originally Posted by joejazz View Post
    How about Fluid simulation
    Of the Houdini training that is available, there is enough fluid content out there.

    For me some fur content would be great (though fur is a very aesthetic topic which means lots of tweaking == long videos).

    But CVEX, haven't seen any of that. Some tool development for fur maybe.
    site


    insert witty comment here

  10. #20
    Join Date
    Jul 2008
    Posts
    16
    Yes! Fur, that's it!!

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