Hello I have a question about setting up the animations in 3ds max to export into Unreal. How exactly do I set it up in 3ds max before using the actorX exporter? Do I have separate animation scenes and then use separate exports or do I make multiple animations in 3ds max in a single scene and export it all together as one? Also if the later how do I make multiple animations in the same scene in 3ds max?

Thanks in advance,

-chris