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  1. #1
    Join Date
    Jan 2007
    Posts
    640

    Delphi Prism and a neat XML spec

    If anyone misse dit Nick Hodges has put up some info about Delphi Prism, the next .NET product I haven't taken a really close look yet, hopefully it's not so strane as the previous Delphi.NET iteration. Something I could never gt my head aorund.

    I also came across a very cool (at least cool for me) XML schema called SMIL. The primary use that I know of is for Daisy Digital Talking Books, however since it's an open spec you could use it to index almost any sort of audio content.

    VK

  2. #2
    Join Date
    Nov 2006
    Location
    UK
    Posts
    3,774
    Delphi Prism looks really interesting, for all us shy win32 types it looks to be a much simpler door into .net
    Delphi !ROCKS!
    Got a question? Read this first!!!
    "You gotta help us, Doc. We've tried nothin' and we're all out of ideas"

  3. #3
    Join Date
    Sep 2007
    Location
    Victoria, BC Canada
    Posts
    185
    Quote Originally Posted by LizRiley View Post
    Delphi Prism looks really interesting, for all us shy win32 types it looks to be a much simpler door into .net
    ... was thinking exactly the same thing but don't know if I'll make the leap or not.
    Dave
    Delphi programming enthusiast.

    Essential [Newbie] Reading:
    Essential Pascal by Marco Cantù
    Essential Delphi by Marco Cantù

  4. #4
    Join Date
    Nov 2006
    Location
    UK
    Posts
    3,774
    Its certainly worth a look.
    Delphi !ROCKS!
    Got a question? Read this first!!!
    "You gotta help us, Doc. We've tried nothin' and we're all out of ideas"

  5. #5
    Join Date
    Oct 2006
    Posts
    5
    For those interested in XNA game dev, it looks like Delphi Prism might be an option.


    http://blogs.codegear.com/pawelglowa...08/12/09/38617

  6. #6
    Join Date
    Nov 2006
    Location
    UK
    Posts
    3,774
    I did indeed make XNA simple things with Prism, it is possible.
    Delphi !ROCKS!
    Got a question? Read this first!!!
    "You gotta help us, Doc. We've tried nothin' and we're all out of ideas"

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