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Thread: Hints and tips

  1. #11
    Join Date
    Mar 2002
    Location
    England
    Posts
    562
    More Console Commands


    Console commands are entered into the console window. They can do various things from resetting the engine to setting particular actor's variables. The following is a list of engine supported console commands


    FLUSH - tells the engine to flush all engine caches
    STAT - is used in conjunction with the following parameters to toggle on/off statistic displaying
    ANIM - toggles on/off animation statistics display
    DEFAULT - resets most statistic display flags to not display anything
    RESET - same as DEFAULT
    FPS - toggles on/off frames per second display
    RENDER - toggles on/off rendering statistics display
    HARDWARE - toggles on/off hardware statistics display
    GAME - toggles on/off game statistics display
    HISTOGRAPH - toggles on/off histograph statistics display
    XBOXMEM - toggles on/off XBox memory statistics display
    MATINEE - toggles on/off matinee statistics display
    AUDIO - toggles on/off audio statistics display
    NET - toggles on/off (inter)net(work) statistics display
    ALL - toggles on all statistics display
    NONE - toggles off all statistics display
    CRACKURL - breaks down passed URL to the engine for the map/game and displays all parameters
    OPEN - tells the engine to open a map by the name of the string that comes immediately after
    START - similar to OPEN, difference is it does a TRAVEL_Absolute instead of TRAVEL_Partial
    SERVERTRAVEL - travels the client to the server by the name/address of the string that comes immediately after
    DISCONNECT - disconnects the client from the current game/server
    RECONNECT - reconnects the client to the current game/server
    EXIT - tells the engine to shutdown and close the application
    QUIT - same as EXIT
    GETCURRENTTICKRATE - displays the current tick rate
    GETMAXTICKRATE - displays the max allowed tick rate
    GSPYLITE - tells the engine to run GameSpy Lite executable
    SAVEGAME - tells the engine to save the current game state
    CANCEL - tells the engine to cancel an in progress connection attempt
    MEMSTAT - displays memory usage information
    CONFIGHASH - displays configuration information
    RELAUNCH - flushes the engine and then relaunchs the executable
    DEBUG - is used to simulate various errors with the following parameters identifying which
    CRASH - tells the engine to simulate a fatal crash
    GPF - tells the engine to simulate a general protection fault
    RECURSE - tells the engine to simulate a runaway recursion or loop
    EATMEM - tells the engine to simulate eating up all available system memory
    DIR - displays all used directories and files
    MEM - displays allocated memory information
    RESETPROFILE - resets internal stat counter variables (ticks, calls, and cycles)
    DUMPNATIVES - displays all native functions

    SET - this one is the most powerful of them all. It takes the first parameter string as a unique object name and variable (MyActor0.variable) and sets its value to the second parameter string
    OBJ - is used in conjunction with the following parameters
    GARBAGE - forces a garbage collection sweep
    MARK - tells the engine to iterate through all objects and set their marked flag
    MARKCHECK - displays a list of objects that aren't marked
    REFS - takes two parameters which identify a class and name of an object, then displays all objects that reference it
    CLASS=
    NAME=
    HASH - displays a count of how many objects have hashes
    CLASSES - displays a list of all loaded classes
    DEPENDENCIES - displays a list of dpendencies upon a specific package as passed by a string parameter
    PACKAGE=
    LIST - displays a list of objects of a class, from a package, or inside a package. The following parameters can be given in any combination
    CLASS= - the string value is the class of object to find
    PACKAGE= - the string value is the name of the package to list objects which have an outer of
    INSIDE= - the string value is the name of the package to look in for objects
    VFHASH - lists how many hashes are in each object's VfHash table
    LINKERS - iterates through GObjLoaders and displays info about their linkers
    GTIME - displays the value of GTime
    DUMPCACHE - displays objects in cache and their cache attribute
    BRIGHTNESS - modifies the screen brightness. Takes a parameter value for setting the brightness or can take a parameter of '+' to increase it. If no parameters are passed, brightness is set to 0.5
    CONTRAST - works the same as BRIGHTNESS, only affects the contrast level
    GAMMA - works the same as BRIGHTNESS, only affects the gamma level
    PAUSESOUNDS - iterates through all sound sources and sets their paused flag
    UNPAUSESOUNDS - iterates through all sound sources and unsets their paused flag
    WEAPONRADIUS - sets a default sound radius to the value of the string parameter
    ROLLOFF - sets the sound RollOff value to the value of the string parameter
    The following list of console commands are exec functions from within UnrealScript classes

  2. #12
    Join Date
    Mar 2002
    Location
    England
    Posts
    562
    Admin - executes an admin command on a server where you are logged in as administrator. Only available to server admins
    KickBan - kicks and bans a player from the server whose name is the string parameter. Only available to server admins
    Kick - disconnects a player from the server whose name is the string parameter. Only available to server admins
    PlayerList - displays a list of all players connected to the server. Only available to server admins
    RestartMap - restarts the current map on the server. Only available to server admins
    Switch - tells the server to change levels based on the string parameter, which is parsed as a URL (see commandline parameters)
    FreezeFrame - pauses the game for a period of time as passed by the string parameter (interpreted as a value of milliseconds). Only available if cheating is enabled
    WriteToLog - writes a bit of test text to the log file. Only available if cheating is enabled
    SetFlash - sets the flash scale to the string parameter (interpreted as a float value). Only available if cheating is enabled
    SetFogR - sets the red color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled
    SetFogG - sets the green color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled
    SetFogB - sets the blue color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled
    LogScriptedSequences - toggles on/off the logging of AI scripts. Only available if cheating is enabled
    Teleport - changes the player's location to the HitLocation of a trace from the player's ViewRotation. Only available if cheating is enabled
    ChangeSize - sets the player's collision and drawscale values to the defaults * the string parameter (interpreted as a float value). Only available if cheating is enabled
    LockCamera - toggles on/off locking the player's view camera in place. Only available if cheating is enabled
    SetCameraDist - sets the distance from the player the camera is by the amount of the string parameter (interpreted as a float value). Only available if cheating is enabled
    EndPath - currently does nothing. Only available if cheating is enabled, though =)
    FreeCamera - sets the camera to freely move around independant from player movement/rotation by the string parameter (interpreted as a bool value). Only available if cheating is enabled
    CauseEvent - triggers an event by the name of the string parameter. Only available if cheating is enabled
    Amphibious - sets the player's underwater time to really really high (almost 17 minutes)
    Fly - sets the player's state to flying. Only available if cheating is enabled
    Walk - sets the player's state back to normal walking movement (ends Flying). Only available if cheating is enabled
    Ghost - same as Fly, except player can move through level geometry. Only available if cheating is enabled
    AllAmmo - iterates through all weapons in the player's inventory and sets the ammo amount to 999. Only available if cheating is enabled
    Invisible - toggles the player's Visibility variable between 0 and default. Only available if cheating is enabled
    God - toggles God mode on/off. Only available if cheating is enabled
    SloMo - sets the engine speed to the string parameter (interpreted as a float value of milliseconds). Only available if cheating is enabled
    SetJumpZ - sets the height of player jumping to the string parameter (interpreted as a float). Only available if cheating is enabled
    SetGravity - sets the gravity of the PhysicsVolume the player is in to the string parameter (interpreted as a float). Only available if cheating is enabled
    SetSpeed - sets the player's running and swimming speed to default * string parameter (interpreted as a float). Only available if cheating is enabled
    KillAll - iterates through all objects and destroys those of the string parameter type (interpreted as a class name). Only available if cheating is enabled
    KillPawns - destroys all pawns in the game. Only available if cheating is enabled
    Avatar - tells the player controller to possess a pawn of the string parameter type (interpreted as a class name). Only available if cheating is enabled
    Summon - spawns an object of the string parameter type (interpreted as a class name). Only available if cheating is enabled
    PlayersOnly - sets a game flag that allows only players to be updated (Tick'ed). Only available if cheating is enabled
    CheatView - sets the player's view to be on the next object of the string parameter type (interpreted as a class name). Only available if cheating is enabled
    RememberSpot - for AI, sets the Destination to the current location of either the controlled pawn or the location of the controller (if no pawn is controlled). Only available if cheating is enabled
    ViewSelf - sets the player camera view to be centered on the controlled pawn or the controlled itself if no pawn is controlled. Only available if cheating is enabled
    ViewPlayer - sets the player camera view to be centered on a player by the name of the string parameter. Only available if cheating is enabled
    ViewActor - sets the player camera view to be centered on an actor with the Name of the string parameter. Only available if cheating is enabled
    ViewClass - same as CheatView. Only available if cheating is enabled Loaded - gives the player all available weapons. Only available if cheating is enabled
    Say - sends a message to everyone connected to the server, message is all text following the command
    TeamSay - sends a message to everyone on the same team as you on the server, message is all text following the command
    Type - puts the console into a text entry state
    Talk - puts the console into a text entry state, and sends the resulting text as a Say command
    TeamTalk - same as Talk, except sends the resulting text as a TeamSay command
    SwitchToBestWeapon - attempts to change the player's weapon to the best one in the player's inventory
    ShowScores - toggles the displaying of the score spread of players in the game on the HUD
    ShowDebug - toggles the displaying of debug information on the HUD
    UpdateRelative - for inventory items, updates the relative rotation of the item to the player
    NextItem - for pawns, switch to the next inventory item
    FOV - sets the Field Of View for the player to the string parameter (interpreted as a float). FOV is clamped between 1 and 170, and if the game is a network game, FOV will not accept values below 80.0
    SetSensitivity - sets the sensitivity of the mouse for the player to the string parameter (interpreted as a float)
    ForceReload - calls the player's weapon's ForceReload function
    Jump - tells the player code to jump
    Speech - sends a sound message from the player's voice pack to another player
    RestartLevel - restarts the current level
    LocalTravel - travels the client to the string parameter (interpreted as a URL)
    QuickSave - saves the game into slot 9
    QuickLoad - loads the game from slot 9
    Pause - toggles gameplay paused/unpaused
    ActivateInventoryItem - activates the inventory item of the class of string parameter (interpreted as a class name)
    ThrowWeapon - throws the currently selected weapon out of the player inventory and selects another
    PrevWeapon - switches the player's weapon to the previous weapon in the player's inventory
    NextWeapon - switches the player's weapon to the next weapon in the player's inventory
    SwitchWeapon - switches the player's weapon to the specific weapon group string parameter (interpreted as a byte value)
    GetWeapon - gives the player a weapon of string parameter type (interpreted as a class name)
    PrevItem - switches the player's item to the previous item in the player's inventory
    ActivateItem - activates the player's currently selected item
    Fire - fires the player's currently selected weapon with an optional accuracy modifier of string parameter (interpreted as a float)
    AltFire - alternate fires the player's currently selected weapon with an optional accuracy modifier of string parameter (interpreted as a float)
    Use - make the player attempt to use any level objects the player is touching
    Suicide - makes the player die by suicide
    Name - change the player's name to the string parameter
    SetName - same as Name
    SwitchTeam - changes the team the player is on
    SwitchLevel - changes the level to the string parameter (interpreted as a URL)
    ClearProgressMessages - clears the progress message array for the player
    SetProgressMessage - sets a particular progress message with the properties of string parameter (interpreted format of an int, a string, then a color)
    SetProgressTime - sets the time from now that the progress messages timeout by string parameter (interpreted as a float of milliseconds
    BehindView - sets the status of the camera view behind the player to the string parameter (interpreted as a bool)
    CreateCameraEffect - adds a camera effect of the string parameter type (interpreted as a class type)

  3. #13
    Join Date
    Aug 2002
    Location
    Tacoma, WA
    Posts
    16
    Awesome, that's a lot of good information! Our class is doing UT2K3 editing this quarter and I think some of these console commands will be useful.

  4. #14
    Join Date
    Mar 2002
    Location
    England
    Posts
    562
    bump! Can somebody please make this a sticky??
    ime sure pple would appreciate it

  5. #15
    Join Date
    Feb 2003
    Posts
    143
    Really cool posts Adam3da. I hope it does get put up to a sticky thread. I know I'd appreciate the thread bump.

  6. #16
    Join Date
    Feb 2003
    Posts
    118
    WoW that's some heavy reading, that or I'm getting lazy

  7. #17
    Join Date
    Mar 2003
    Posts
    2
    Im new around here but there is some really goood stuff here

  8. #18
    Join Date
    Feb 2003
    Posts
    59
    Originally posted by blackice912
    Awesome, that's a lot of good information! Our class is doing UT2K3 editing this quarter and I think some of these console commands will be useful.
    You can do a class that has ut2k3 in it?
    its times like this i wish i didnt live in the uk...

  9. #19
    Join Date
    May 2002
    Posts
    24

    Thumbs up

    wow lots of info here. Thanks for taking the time to do this Adam3da.

  10. #20
    Join Date
    Mar 2002
    Location
    minnesota
    Posts
    27

    new adrenaline moves?

    How do you do those new tiny and camo adrenaline moves?

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