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  1. #1
    Join Date
    Jan 2007
    Posts
    20

    Problem Exporting Height Map Texture

    I'm working on a CTF map and am trying to mirror sections of the terrain height map info across the Y and X. So the end result will be three bands of terrain a center and two sides. When looking at the terrain from either base you should have the same geographic features on your right and left. Check out my sweet text representation below.

    BASE
    E I 3
    BASE

    So I've been trying to export the height map as a grayscale bitmap (which is the only option UnrealEd gives me) so I could flip the side section of terrain in photoshop but every time I do that the file comes out in a bunch of funky colors. Is there something I'm missing on the export or does this have to do with the alpha map? Or does anyone know a simpler way to achieve the results I'm looking for?

    Thanks

  2. #2
    Join Date
    Sep 2003
    Location
    Raleigh, NC
    Posts
    7,272
    The heightmap should be exporting as a G16 bitmap. You need a special program to convert that to something Photoshop can read properly. Here are a couple:

    http://www.lilchips.com/dgunreal/tools-dgug16.asp
    http://homepage.ntlworld.com/martingbell/ut2003/

    I've only used the second one, but I'm sure DG's app works perfectly well. I usually convert it to a RAW image that can be opened in Photoshop. Once you're done editing, you need to bring it back into one of these programs to convert it back to a G16 bitmap to re-import into UnrealEd.

    I don't know if you are using UT2004 or UT3 so I can't say if there is an easier way to do what you are wanting or not.

  3. #3
    Join Date
    Jan 2007
    Posts
    20
    AH! That's working perfectly.

    Thank you

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