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  1. #11
    Join Date
    Sep 2002
    Posts
    45
    Thanks for the link, I figured it out.

    For anyone using 3ds2unr, you have to rememeber that ucc no longer supports the expands definition of a class. You must change it to extends now. It does the same thing, so I don't know why they bothered in the first place.
    Also, TournamentWeapon doesn't exist anymore, it's just Weapon now.

    Example:

    class IonGun extends Weapon;

    And there you have it.

    -GB

  2. #12
    Join Date
    Sep 2002
    Posts
    45
    Unfortuantely my next problem is that after it gets imported, it doesn't have meshes in UnrealEd. Maybe UT2 uses a different system or format now?
    I tried the same deal in UT1 and it did work okay, although the texturemapping looked quite awful (I did the textures in 1024x1024 res because UT2 uses that).

    Any ideas would be nice.

    -GB

    Edit: EERp, no sooner do I post this than I try again. It's there for some reason now. I don't get it, but oh well. It at least appears in the Mesh browser.

    However, it doesn't appear to have any animation in the Animations tab, which is where all of the weapons are actualy put.
    Weird.
    Last edited by Gwyrgyn; 10-03-2002 at 08:41 PM.

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