Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    Join Date
    Jun 2002
    Location
    The InterPoop (AKA Texas)
    Posts
    569

    new DOOM 3 screenshots

    http://www.gamespy.com/articles/augu...eenshots.shtml

    this game is already scaring the crap out of me.

  2. #2
    Join Date
    Jun 2002
    Location
    Unknown
    Posts
    826
    freaky... it really dosent seem like part of the doom series. the gfx seem very polished unlike the origional doom which still rocks to this very day.

  3. #3
    Join Date
    Mar 2002
    Location
    San Francisco, CA
    Posts
    1,841

    Talking

    This game is sooooooooo gonna rock! That second shot creature is featured in the trailer eating the flesh off a guy, it is so realtistic for a game.

    Can't wait!

    -CS

  4. #4
    Join Date
    Apr 2002
    Location
    The Joy Star
    Posts
    1,458
    Arrhhhhh(drool) This is the ticket guys, the big daddy. This game is so gonna kick ass (and scare the sh't out of us! )
    ....and those reflections on me helmet ain't from HDRI nither, all you need is good ol elbow grease....

  5. #5
    Join Date
    Aug 2002
    Location
    Sweden
    Posts
    193
    Hmmm, to alot of new games u need cards like Geforce4 and i only got 2.
    Thanks Buzz, Angela and everyone supporting and helping them!

    Program: 3ds Max 5
    Computer: 1,4 Ghz, 256 RAM, geForce2,

  6. #6
    Join Date
    Mar 2002
    Location
    England
    Posts
    609
    This game is already scaring me....they're showing the way ahead like the original Doom did. Its all in the lighting and the design of that freaky faceless beasty.

  7. #7
    Join Date
    Apr 2002
    Location
    The Joy Star
    Posts
    1,458
    rootindustries- i heard that the game requires 1gigHz and GF2 minimum spec so you'll probably just make it but if not then its a damn good reason to treat yourself
    ....and those reflections on me helmet ain't from HDRI nither, all you need is good ol elbow grease....

  8. #8
    Join Date
    Feb 2002
    Posts
    1,385
    The levels look sweet, but really, those monsters are still very "edgey", lets hope they aren't final..

    It wouldn't hurt to add 50-100 more triangles to bevel, and chamfer some of the edges, and verts.. reminds me of Quake 2 monsters .

    Lighting looks good

  9. #9
    Join Date
    Jun 2002
    Location
    Somewhere deep in the Carribean
    Posts
    310
    I disagree dude, the edges may look like they need a little beveling, but I guarantee that,when those beasties start moving, that will be the last thing youll be thinking.

  10. #10
    Join Date
    Feb 2002
    Posts
    1,385
    True, but my point is.. just imagine...
    Smoother appearence + movement.. = better

    I wouldnt have said that if I hadn't heard all the guys at id always saying how high poly the characters are going to be.

    They are good models.. sure.. but they should smooth some of those edges a bit..

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •