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Type: Posts; User: WildmouseX

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    you at least have to triangulate it, as unreal...

    you at least have to triangulate it, as unreal wont recognise poly's with more then three sides...but this problem prevents those faces being textured, which would look very screwy when you go to hop...
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    well, i was able to reproduce it on a cube.... if...

    well, i was able to reproduce it on a cube.... if you just build a cube, and pick two ajoining faces, do an extrude face, then scale them in and do a move in with y without doing a second extrude you...
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    correct...i had just finished the model, and did...

    correct...i had just finished the model, and did the clean up tool and it screwed it all up....so i did an undo, and went through checking each choice in the tool one at a time and ran it..when i got...
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    yes i'm sure i don't have anything checked in...

    yes i'm sure i don't have anything checked in teselate geomitry... i watched the tutorial on normals again, and also made sure that the line for the faces are all pointing out as well, soi'm hopeing...
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    help with clean up tool?

    --i orignoally posted this in the maya section, then moved it over to the ut2k4 modeling area, since that what i'm modeling for, but it was ignored over there, so i brought it back...any input would...
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