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  1. Thread: Hover

    by CIpen
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    3,276

    Did you change HoverCheckDist? IF this number...

    Did you change HoverCheckDist? IF this number isn't big enough....

    If it isn't big enough to get outside your collision area then of course its not going to move.
  2. Thread: Hover

    by CIpen
    Replies
    27
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    3,276

    I don't know what to say. From the looks of it,...

    I don't know what to say. From the looks of it, you just copied and pasted.





    Did you not read this:


    // Spawn and assign 'repulsors' to hold bike off the ground
  3. Thread: Hover

    by CIpen
    Replies
    27
    Views
    3,276

    Okay, this is how hover works: 1) It uses...

    Okay, this is how hover works:

    1) It uses repulsors to stay off the ground.


    That is all. :) So how to make the repulsors is what you want to know.
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    And God said, let there be light!

    :D

    Something cool i wipped up while I was making a moving target for my are to aim at.

    http://www.grinninghermit.com/users/cipen/download/ons_n2dskybox3x.zip

    Just extract the .u files to...
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    I have yet to give it attitude... I needed a...

    I have yet to give it attitude...

    I needed a moving target so I thought, why not do a moving light? Ya well I completelty forgot about my arm and I've now got a really really nice sun/moon class...
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    EvilDrWong: Hold your horses now... no reason...

    EvilDrWong: Hold your horses now... no reason to get all worked up now :)

    here is a good flowchart of the chain of events for firing.

    I don't know about the other stuff but I can help with...
  7. Replies
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    Perhaps it would be better if I just had a small...

    Perhaps it would be better if I just had a small video?
  8. Replies
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    You'll find a lot of things in unreal are simple...

    You'll find a lot of things in unreal are simple :)
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    Yeah that's a load of modeling.....

    Yeah that's a load of modeling.....
  10. Thread: Hover

    by CIpen
    Replies
    27
    Views
    3,276

    Ya, a repulsor vehicle is real easy... You do...

    Ya, a repulsor vehicle is real easy... You do need to ask questions tho... If you want something to "jump you off" (dead car battery?) then I can do that.

    KRepulsor is a class.

    You spawn...
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    Muhahaha!! It's Alive!!!

    MUHAHAHA!! Today I take over the doghouse!! Tomarrow the world!!!

    This is my arm. It's going to be on my mech. This will allow the arms to opperate separately and shoot at targets for...
  12. Replies
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    Did you test this against bots? I mean, in HL2...

    Did you test this against bots? I mean, in HL2 you can hold a ritallin bottle with it and the bots(enemies) will not shoot you (as long as it's blocking the head view of the enemy).
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    There are plenty of people here to help. One...

    There are plenty of people here to help. One thing though, you can lead a horse to water but you can't make him drink :D So you need to bone up on the script knowledge before trying this, and a...
  14. Thread: Hover

    by CIpen
    Replies
    27
    Views
    3,276

    Easy, but there are a lot of steps.

    Easy, but there are a lot of steps.
  15. As a matter of fact, I'm looking at doing this...

    As a matter of fact, I'm looking at doing this very thing right now. I'll post screenies/scripts when I'm done :D
  16. Replies
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    Me? No not me... I posted this for anyone...

    Me? No not me... I posted this for anyone browsing looking for some quick knowledge. :D
  17. Thread: Scripting in HL?

    by CIpen
    Replies
    6
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    914

    Yes, scripting and coding are very close. The...

    Yes, scripting and coding are very close. The difference is in the level of control the programmer has. If you are coding in C++ you can do just about anything you want, if you are coding in script...
  18. Thread: Scripting in HL?

    by CIpen
    Replies
    6
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    914

    Ahhh yes... I've found what you are talking...

    Ahhh yes... I've found what you are talking about. The files are not like Uscript, but jsut regular text files, like a config file.
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    Well first you need to make sure that you can get...

    Well first you need to make sure that you can get stuff to the client, reliably. Hrrrmmm.... it's hard to give advice without something to give advice on (code).
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    Yes but on a bone? Sorry I didn't specify :) ...

    Yes but on a bone?

    Sorry I didn't specify :)

    SetBoneRotation( , , , )

    Take a look over at what wiki said about rotators
  21. Thread: Scripting in HL?

    by CIpen
    Replies
    6
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    914

    Scripting in HL?

    This would be an interesting VTM as I don't think there is scripting in HL, just coding.
  22. Thread: Buzz Buggy VTM

    by CIpen
    Replies
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    1,044

    it looks like you'll need to add some error...

    it looks like you'll need to add some error checkign to make sure the projectile gets fired before firing the other gun. I curently have this issue with my mech, it's not with the prjectiles but...
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    A little on rotators...

    Rotators are different than one might think. Degrees in unreal aren't like they are in trig class, 65536 = 360 degrees. Here is what a rotator is in unreal:

    struct Rotator
    {
    var() config...
  24. Sure you can do that. You'll need some type of...

    Sure you can do that. You'll need some type of AI though to move the arms how you want.
  25. Replies
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    I don't think it would be that much scripting,...

    I don't think it would be that much scripting, after all you could only (easily) use the attackcraft script for this. See I was thinking much different. I was thinking that E would be to use/unuse...
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