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Type: Posts; User: Bigcheese

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  1. Thread: wind

    by Bigcheese
    Replies
    5
    Views
    725

    its an actor. just go steal it from an epic...

    its an actor. just go steal it from an epic leaval.
  2. Thread: Warp Portals

    by Bigcheese
    Replies
    8
    Views
    976

    you know. i dont think it would be that hard to...

    you know. i dont think it would be that hard to make instant hit weapons and line tracing go through it. just have to check and if it is just spawn another 1.
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    516

    Rotating a joint

    i am making an ah/64-d longbow apache and i need to beable to rotate the joint (rotors)

    so

    if (bDriving)
    {
    // what do i put here to rotate the joints
    }
    else
    {
  4. Replies
    10
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    1,779

    ok i made it kinda. i just made a volume that has...

    ok i made it kinda. i just made a volume that has the take damage function but dosenot stop stuff. the only problem i have is that for non insant hit waepons it spawns the effect in the middle. and...
  5. Replies
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    1,335

    VCTF-BloodGaulch ...

    VCTF-BloodGaulch

    http://carnage.bungie.org/haloforum/halo.forum.pl?read=404172
  6. Replies
    10
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    1,779

    like somthing where if a projectil or player hit...

    like somthing where if a projectil or player hit it would make a lil wave type thing???

    you would have to script it and i have the code some where to spawn an efect when somthing touched it. not...
  7. Replies
    5
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    1,125

    ask me... Q: “Exciting dynamic lights that...

    ask me...

    Q: “Exciting dynamic lights that flicker and twinkle and so forth work lovely in UnrealED 3.0, but when I rebuild or play they’re static. What am I doing wrong?”

    A: Absolutely...
  8. Replies
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    656

    you must have acsidently changed the draw scale...

    you must have acsidently changed the draw scale of the brush. it happens some times and is hard to figure out the first time. just click on the red builder brush and in the bottem right set the draw...
  9. Replies
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    921

    thanks guys for the comments and i agree with...

    thanks guys for the comments and i agree with what you said.

    if epic had done half of what i did then modding would be so much ezer.

    BTW dose any 1 know how to get replication to work? i dont...
  10. Replies
    8
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    921

    How do you like this code commenting?

    The way i commented this code only took 1 minuet and i would ask that any of you pleas take the time to comment like this becaus it makes it ezer for every 1 if you do.

    BTW sorry for the spelling...
  11. Replies
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    1,150

    Nope and Nope. but i am curently working on both...

    Nope and Nope. but i am curently working on both of thoughs i have already made a destroyable karma actor and joint (thanks 3dbuzz) but its a hole lot better than what they had in the tut. right now...
  12. Thread: Tool I need

    by Bigcheese
    Replies
    11
    Views
    1,284

    ... if its not a racing game (your post was a bit...

    ... if its not a racing game (your post was a bit confusing) ill help. i am in a group right now but we are wating for Half Life 2. and wating and waiting... so i have nothing to do till then. so ya...
  13. Replies
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    1,634

    stat none and if you whant to have fun type...

    stat none

    and if you whant to have fun type stat all... you cant see anything but it can be usfull it tells you every thing that the engin is doing.
  14. or... use a SM (static mesh) sphere and it will...

    or... use a SM (static mesh) sphere and it will look perfect.
  15. Replies
    7
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    915

    If you let me work on the map with you all make...

    If you let me work on the map with you all make all the textures and 3D modles you want.
  16. Replies
    22
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    2,317

    i got the SE it rocks the tuts are asome exsept....

    i got the SE it rocks the tuts are asome exsept. HOW THE F*** DO YOU MAKE AN ONS MAP. i cant fugure it out and the SE didnot inclued any new maping stuff so it just sucks. well i looked at all the...
  17. Replies
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    1,723

    Poll: ya i can run at Holy Shit (maxed out) and i get...

    ya i can run at Holy Shit (maxed out) and i get 40FPS if i did that with 2003 i would get 1 or maby if i was lucky 2 in a box map.
  18. ... opps i tryed to open the old vertion witch...

    ... opps i tryed to open the old vertion witch had a cuztome actor in it sorzz but it still wont let me open my other BSP only level i think i cant inport stuff i made on my laptop
  19. well i made a box in ut2003ed and tryed to import...

    well i made a box in ut2003ed and tryed to import it and it failed. this is ticking me off.
  20. WTF i thought you could inport old maps into ut2004???

    i made an ons map in ut2003 becauz i whanted to and you said i could open it in ut2004 and i tryed and it scuewd me over i am fing ticked off i worked for about a month on that map and i do not whant...
  21. Replies
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    830

    i make my own infact anything you see from me is...

    i make my own infact anything you see from me is totaly orginal. i think i have my avitar up if not ill go add it

    well i would but whats with the F*****G 50x50 limet i thought the norm was 80x80...
  22. Replies
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    1,024

    woot it was $40 erlyer today when i checked there...

    woot it was $40 erlyer today when i checked there site. now i only have to spend $20 on a $60 game WOOOOOOOT!!!
  23. you know you could just make it on the run time...

    you know you could just make it on the run time and then copy the code over to ut2004 and releas it as a mod... if you whanted to.
  24. Replies
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    671

    that has nothing to do with it and UCC deleated...

    that has nothing to do with it and UCC deleated it anyway so its not there any more. i did figure out somthing and thats that i have to Use KImpact but thats already being used...
  25. Replies
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    598

    i remember some 1 asking about doing that with...

    i remember some 1 asking about doing that with karma and the answer... yes but its fooked up. some times it works and some times ir dosent and if you shoot t while its moving it just goes back to...
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