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  1. Thread: Vertmesh?

    by SOBChip
    Replies
    7
    Views
    843

    Scrub that...thx Paragon its all working .

    Scrub that...thx Paragon its all working .
  2. Thread: Vertmesh?

    by SOBChip
    Replies
    7
    Views
    843

    Oki i understand that and here is the code im...

    Oki i understand that and here is the code im presently using:

    defaultproperties
    {
    DrawType=DT_StaticMesh
    Mesh=None
    StaticMesh='mypackage.myflag'
    ...
  3. Thread: Vertmesh?

    by SOBChip
    Replies
    7
    Views
    843

    Thx for the reply Paragon and i understand what...

    Thx for the reply Paragon and i understand what your saying completely, what i want to do is swap the vertmesh for a static mesh of my own design... shouldnt my code work for that? if not does that...
  4. Thread: Vertmesh?

    by SOBChip
    Replies
    7
    Views
    843

    Oki i added the line: DrawType=DT_StaticMesh ...

    Oki i added the line:
    DrawType=DT_StaticMesh

    but it hasnt made a difference, i still get these errors=

    Importing Defaults for xBlueMyFlag
    ObjectProperty Engine.Actor.Mesh: bad cast in...
  5. Thread: Vertmesh?

    by SOBChip
    Replies
    7
    Views
    843

    Vertmesh?

    Hi guys, just messing with the ctf scripts and wondering what a "Vertmesh" is as opposed to skeletal and Staticmesh?.
    Heres a bit of regular ut2k4 code:
    TeamNum=1
    LightHue=130
    ...
  6. Replies
    3
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    457

    Thx but it seems oki now and i didnt even change...

    Thx but it seems oki now and i didnt even change it...wierd.
  7. Replies
    1
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    460

    Custom Gametype

    Can anyone tell me what i need to do to to get my gametype to show up in the "custom gametypes list" underneath the regular gametypes....thx.
  8. Thread: Mech Vehicle

    by SOBChip
    Replies
    16
    Views
    1,360

    Dunno if this helps but doesnt the buggy type...

    Dunno if this helps but doesnt the buggy type vehicle have an animation to get the blades to come out and retract.
  9. Replies
    3
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    457

    Compiling Error

    Hey guys...im relatively new to UnrealScripting so am just experimenting with regular scripts at the mo.
    Im using Umake as the compiler and Context with Ued Highlighter for editing.
    Okay well while...
  10. Replies
    4
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    641

    Darn ur right...looks like a put a Z instead of a...

    Darn ur right...looks like a put a Z instead of a 2...man im dumb!! Thx Asphalt, sry it was so obvious lol.
  11. Replies
    4
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    641

    No one using this script?

    No one using this script?
  12. Replies
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    582

    You need the plugin that came with ut2k4 called...

    You need the plugin that came with ut2k4 called UnrealEd.mll not actor x for the ple version....if im not mistaken.
  13. Replies
    15
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    1,843

    I used it with maya 5 unlimited....i wanted to...

    I used it with maya 5 unlimited....i wanted to use the the plugin but as it doesnt support unlimited i resorted to maya 5 ple...but then i couldnt get it to work so went back to unlimited and actorx...
  14. Replies
    5
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    1,579

    Well im using maya 5 unlimited but im thinking...

    Well im using maya 5 unlimited but im thinking the options would be the same....if you clik the little options box nect to the mirror tab you should have a little check box which says 'merge with...
  15. Replies
    15
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    1,843

    Its oki..i used actorx instead. :)

    Its oki..i used actorx instead. :)
  16. Replies
    1
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    373

    Hey Tn... after you open up your uv editor you...

    Hey Tn... after you open up your uv editor you can layout your uvs any way you need to by using the edit polygons/Texture....and any of the methods such as Automatic...planer...spherical etc.
    You...
  17. Replies
    4
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    641

    Maya - Ut2k4 script help?

    Hey guys...im trying to recreate a script i saw in a buzz vtm for exporting vehicle models into ut2k4.
    The script is supposed to take a location in maya (of a locator for example) then convert the...
  18. Replies
    1
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    225

    Help with a small script

    Hey guys...im trying to recreate a script i saw in a buzz vtm for exporting vehicle models into ut2k4 the game.
    The script is supposed to take a location in maya (of a locator for example) then...
  19. Replies
    15
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    1,843

    Maya ple unrealed command

    Hi...im having to resort to Maya 5 ple to follow a tute on character rigging...i loaded up the plugin in ple and thought i was set to go.
    However after typing the command 'UnrealEd' i get this...
  20. Replies
    0
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    650

    Maya 5 ple plugin command

    Hi...im having to resort to Maya 5 ple to follow a tute on character rigging...i loaded up the plugin in ple and thought i was set to go.
    However after typing the command 'UnrealEd' i get this...
  21. Replies
    2
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    700

    Thx anyway but im actually after the UnrealEd...

    Thx anyway but im actually after the UnrealEd plugin for maya unlimited 5...not the ple version, and now i have read a few more posts it seems that epic or alias never actually released it although...
  22. Thread: UT2004/maya

    by SOBChip
    Replies
    18
    Views
    2,141

    Soz...a lil bad info there...u can model in...

    Soz...a lil bad info there...u can model in unlimited at save it and then open it in ple5 ...i havent exported to unrealEd yet as i get some kind of error when i type the export command... says that...
  23. Thread: UT2004/maya

    by SOBChip
    Replies
    18
    Views
    2,141

    I didnt have a prob running maya ple and maya...

    I didnt have a prob running maya ple and maya unlimited at all... but i dont think you can swap files between them....i think the ple has very limited import/export functions along with not being...
  24. Replies
    2
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    700

    Maya 5 unrealEd plugin

    Hey guys...i have just been watching a 3dbuzz VTM on exporting a mesh an skeleton (Vehicle) as part of the UT2004 SE dvd (vtm disc).
    The VTM shows they are using Maya 5 (not PLE) and they are using...
  25. Replies
    4
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    729

    That fog static mesh could be in the myLevel pack...

    That fog static mesh could be in the myLevel pack for that particular map i guess,..if it aint in the regular packages.
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