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Type: Posts; User: wolferey

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    Incredibly sad to hear, my deepest condolences to...

    Incredibly sad to hear, my deepest condolences to Angela and family :(

    Jason's training is a major part of how I am in game development today. You always made me & everyone feel welcome in the...
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    C# 103 Download

    C# 101 and 102 are available in the store for download, so will C# 103 ever be available in the store for download? :)
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    http://udn.epicgames.com/Two/PawnTricksAndTips#Cam...

    http://udn.epicgames.com/Two/PawnTricksAndTips#Camera_and_View
  4. Thread: Making a Cave

    by wolferey
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    I think that you will love this link as much as I...

    I think that you will love this link as much as I do: http://udn.epicgames.com/Content/ExampleMapsCaverns

    Have fun ^^
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    kcolumb: the site is having some problems. Our...

    kcolumb: the site is having some problems. Our last host died out, and our new one came up yesterday, but it is only showing a white page. they are looking into it right now :)

    Judge Dredd: What...
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    Thanks [PaiNGoD], I'll post in the coding section...

    Thanks [PaiNGoD], I'll post in the coding section and see if someone is interested :)
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    Thanks guys, kind words :) Wouldn't be any...

    Thanks guys, kind words :)
    Wouldn't be any coders here who has jumped from the begginners state over to the part where they can check out the source and do something? We are not seeking all the...
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    Good luck on your practise, and perhaps I will...

    Good luck on your practise, and perhaps I will get an email from you sometime in a few months :)
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    [UT2004 Mod] Forsaken Time

    Hello,

    My name is Håvard Stene Skjærvik, aka. Wolferey. I am a mapper, coder in training and the founder of Timespin Studios, and we are seeking people to join us in the quest of mod making. We...
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    LordBozo: The idea is not that hard to pull of....

    LordBozo: The idea is not that hard to pull of. Two of the gametypes is basicly deathmatch and team deathmatch (Arena and Team Arena gametypes) with custom content. What is mostly needed in coding...
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    Looking for coders

    Hi, my name is Håvard Skjærvik, aka Wolferey. I am from Norway, and I am working on a mod for UT2003 (we will probably move to UT2004 when the game arrives, but for now we are doing as much as we can...
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    Timespin Studios seeking members

    Hi,

    We are seeking people to help out in our Total Conversion named Forsaken Time. We are 7 persons in our team (one music composer, two modelers, three mappers and one 2D artist).

    What is...
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    I stil need help on number one.. I can try to...

    I stil need help on number one.. I can try to explain better..

    I select the fireball spell like a normal weapon.. When I press fire, a texture shall appear on the ground where I am standing (this...
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    I forgot to add something on number one: the...

    I forgot to add something on number one: the texture and emitter would appear on the ground.. But nice anyways, that one could help me in making the fireball itself :)

    DefaultWeaponName="weapon...
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    Magical effects

    I am getting into programming, done my share of basic mutators and stuff, and now I want to move on doing something more creative.. I tried a 3d behindview script, but the aim messes up when I move...
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    Nah, no problem, I get rudeness all day from my...

    Nah, no problem, I get rudeness all day from my little bro :P
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    I managed to fix problem two with trace, but I...

    I managed to fix problem two with trace, but I still need help with the first problem.. To explain a little better (might be hard to understand, I ain't good explaining stuff in english):

    The...
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    Thanks, I got it now :)

    Thanks, I got it now :)
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    Actually, I do.. I need the native actor trace...

    Actually, I do.. I need the native actor trace final function in actor.uc for my script, but I ain't sure how to use it.. perhaps not declare it or modify it, but call it
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    Native functions

    When I look inside Actor.uc, I see alot of Native functions, some with numbers behind them.. how do you declare them?
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    It won because it was created specially for...

    It won because it was created specially for UT2003.. context couldn't have won.. besides, you only get a trial for download (as far as I know) and I didn't like it last time I tried it, but that's...
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    For layers, you should set the first texture's...

    For layers, you should set the first texture's alphacolor (I think it is alphacolor..) to 0, 255, 255, 255.. why? because this will be the base layer everything is painted upon.. now, the next layer...
  23. Thread: Fog!!!!!!!!

    by wolferey
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    The fog in UT2003 is a hardcoded OpenGL...

    The fog in UT2003 is a hardcoded OpenGL volumetric fog that acts sorta like plenty of zoneportals since you will see the fog instead of other things in the level as you go by.. This is a quite handy...
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    3rd person camera, help needed!

    I have managed to get a 3rd person camera view working with the PlayerController's event PlayerCalcView, but I have run into some problems that I hope you all can help me with..

    1) I copied...
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    First, download ConTEXT at...

    First, download ConTEXT at http://fixedsys.com/context/.

    Second, copy this into a new file in context and save it as .chl:


    Third, download the last tutorial and impleed context with the .bat...
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