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  1. That solves the problem Killuminati. Thank you!

    That solves the problem Killuminati. Thank you!
  2. Awesome, thanks!

    Awesome, thanks!
  3. Has anyone gotten Action_StopShooting to work?

    I'm trying to make a xPawn do a sequence where it moves continuously back and forth between two points, and at each point stops for a few seconds to fire off a few rounds in the same direction. I've...
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    1,394

    I'm pretty certain that water volumes have a...

    I'm pretty certain that water volumes have a default entry and exit splash sound (you don't have to set one). I've messed around with water volumes in my level a bunch because I ran into a problem...
  5. Thread: Sort of lost

    by barcode
    Replies
    6
    Views
    731

    This is a pretty good terrain tutorial:...

    This is a pretty good terrain tutorial: http://www.planetunreal.com/architectonic/tutorials/first_level_part6.html
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    642

    The death match level that came with the demo for...

    The death match level that came with the demo for ut2k3 has an invisible barrier with the redeemer spawn behind it. It has a grate texture so players can see the redeemer and will try going through...
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    2,027

    Deathball for UT2k3 has a map with a giant screen...

    Deathball for UT2k3 has a map with a giant screen showing the game play above the field, I've only played the map in multiplay so I know it works. Additionally, would it work to put a skyzoneinfo...
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    750

    Yo, just a heads up on a problem I've run into...

    Yo, just a heads up on a problem I've run into with extremely large static meshes. Basically, as the size increases on a static mesh (draw size in unreal ed) the speed at which it responds to...
  9. Thread: Unwrapping

    by barcode
    Replies
    4
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    732

    Check out the VTM on modeling a weapon for...

    Check out the VTM on modeling a weapon for unreal. It has a section on setting up a UV map in 3ds MAX.
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    If this model is for ut2k3 or 2k4, I would...

    If this model is for ut2k3 or 2k4, I would reccomend you put in less detail on the back of the head. Also, there's alot of info on modeling human heads at...
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    problem with modifying KillZ

    Hey, I'm working on a level and I'm trying to move the KillZ down by going into level properties, zone info and increasing it from -10000 to -30000. It won't move no matter what I do though. Has...
  12. Hey, looks like you are off to a great start! The...

    Hey, looks like you are off to a great start! The tower looks cool and the interior shots look perfect. My only suggestion is that you add more static mesh details to the exterior of the structure...
  13. Thread: Xsi

    by barcode
    Replies
    2
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    683

    I have been using Softimage XSI for the past 3...

    I have been using Softimage XSI for the past 3 years, and use it for constructing all my static meshes for ut2003 levels. Softimage doesn't have a plugin for exporting models to the UT2003 format so...
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    1,159

    cresswga - I downloaded and double checked the...

    cresswga - I downloaded and double checked the file I uploaded, and it shouldn't be splitting apart in the middle. The only reason I can think of that it would do this, if you deleted the spring in...
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    1,159

    I've uploaded a sample map with a rope bridge in...

    I've uploaded a sample map with a rope bridge in this post. Before you play the map delete the two static meshes under the karma actors that form the bridge. These meshes are there just so that the...
  16. Replies
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    1,159

    Okay, I think all that Buzz did was link together...

    Okay, I think all that Buzz did was link together several brige section karma actors using springs. His bridge I believe only reacted to be fired at as well. My bridge is basically the same thing,...
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    Go to these two tutorials for info on exporting...

    Go to these two tutorials for info on exporting GMAX models for use in UnrealEd:

    http://www.leveldesigner.com/index.php?action=updates
    ...
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    1,159

    How do you make a rope bridge!?

    At the NY MSU 3D Buzz Tour, Buzz showed how to make a rope bridge with karma objects that reacts to the player running over it (I think that's how it worked). Unfortunately at the time, I understood...
  19. Thread: underworld

    by barcode
    Replies
    23
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    880

    I thought it was better than the Matrix Reloaded...

    I thought it was better than the Matrix Reloaded and Blade 2. Not perfect but fun to watch.
  20. thanks EvilDrWong - problem solved.

    thanks EvilDrWong - problem solved.
  21. Yet anther weapon question: About 3rd person alignment

    Hey, I've got my custom weapon in the game, and the pickup and first person views are aligned properly and are working perfectly. In third person view, I can't seem to get my weapon lined up properly...
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    5,204

    Hey all, I finally got my pics/videos from the NY...

    Hey all, I finally got my pics/videos from the NY trip online:

    www.rpi.edu/~steadi/msubuzztour/index.html

    Mainly I have a few more pics of the interface, characters and three really short...
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    5,204

    Can anyone who has already been to one of these...

    Can anyone who has already been to one of these events answer this question?

    Is it only useful for people who are new to Unreal Editing?

    It says they are teaching only beginner stuff which I...
  24. Thread: Monster Issues

    by barcode
    Replies
    46
    Views
    3,434

    Hello, I am also trying to solve this problem of...

    Hello, I am also trying to solve this problem of making a single player mod for ut2003. While working on the problem, I came up with alot of the same solutions and problems as you people have. I am...
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