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Type: Posts; User: Mr. SlackPants

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    As far as i am aware there isn't a "real" limit...

    As far as i am aware there isn't a "real" limit either. However you do have to keep in mind that every texture you use on your model has to be loaded into memory first. So the more different textures...
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    The problem is the glass shader. Sometimes it...

    The problem is the glass shader. Sometimes it helps to pick another one. Or to create a finalblend material and put the glass shader into that material. Then change zWrite or ZTest to true. Not sure...
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    Do a rebuild of your map before you play test it....

    Do a rebuild of your map before you play test it.

    If you do not rebuild, you will "leave a small crater" ;)
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    Hey guys. Nice to see you've found this thread....

    Hey guys. Nice to see you've found this thread. But there's really no need to use this one anymore. ;)

    I started this thread when there was a load of asignments to be graded. I wanted to have...
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    Re: UT2004Plug-inForMaya6.0 Trouble

    Please only post in one section. Thanks. I deleted the other thread and moved this one to the right section.

    Other thread:
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    Well the unreal engine uses 16 bit grayscale...

    Well the unreal engine uses 16 bit grayscale images for heightmaps and layers.

    Basicly what you have for layers on your terrain is two textures. 1 is the actual representation of what it looks...
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    To make players slide what you do is add a...

    To make players slide what you do is add a physics volume. Then under the Physics tab, change GroundFriction to something around 0.5 - 1. That will give players a nice slide.

    However i do not know...
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    First thing you have to keep in mind is that the...

    First thing you have to keep in mind is that the packages between U2 and UT2004 are not compatable. So it won't be that easy to do it.
    What you have to try is export the heightmap textures (the...
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    Holy .... Those are frikkin awesome. Nice job...

    Holy ....

    Those are frikkin awesome. Nice job man. Can't help you with importing them unfortunatly. Although you might be interested to know that you can do cartoonshading with the unreal engine...
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    General, convoy is a very, very special case by...

    General, convoy is a very, very special case by itself.

    The skybox in there is simply brilliantly made. The thing is that the skybox there doesn't do anything. But the skyzoneinfo actor rotates...
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    Yeah hyperblast has a nice effect that is...

    Yeah hyperblast has a nice effect that is similiar indeed. :)

    If you want to make something like it yourself, i would make a texture with "stretched out" stars. And then use a TexPanner for these...
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    Yeah, that's actualy normal. ;) When your...

    Yeah, that's actualy normal. ;)

    When your substraction get's very big, everything will be culled after a certain distance and you'll get a Hall of mirror (HOM) effect as it is called.

    Don't...
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    Ok cool, i was afraid you made your heightmap...

    Ok cool, i was afraid you made your heightmap that big, so i thought it would be good to warn about it then.

    But you where going the right way indeed with the scaling, that's what i meant with...
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    On another note, you need to redo your terrain...

    On another note, you need to redo your terrain from scratch. I read you've made it 1024 * 1024 in size? If that's correct i can etll you that you will very, very lickely not be able to optimize...
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    This might help:...

    This might help:
    http://mrslackpants.kno3productions.com/AlphaTextures.html

    photoshop cs isn't photoshop 7, right?

    Reason i ask is that photoshop 7 has a bug where it wont save alpha channels...
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    Yes use either a sheet for water this big...

    Yes use either a sheet for water this big (easiest solution) or an xProcMesh with your own modeled water sheet. (nicest solution)

    FluidSurfaces that are huge will kill fps garanteed.
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    I think that maybe the engine is trying to...

    I think that maybe the engine is trying to calculate a path between the nodes on the ground and the ones on the wall. And that the warning is that bots wont be able to erach the nodes on the wall...
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    Do you have zonelighting in your map? Cause that...

    Do you have zonelighting in your map? Cause that will just throw in lighting in your map that is all the same, no shadows with it at all.

    So i would check your zoneinfo actorsfirst. Check if you...
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    No that's the thing, you don't. Check a few of...

    No that's the thing, you don't.

    Check a few of epic's maps. Even the biggest of biggest of maps has a tiny small skybox.

    A skybox does not have to be as big that it covers the same area that...
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    I think you are mixing a few things up. A skybox...

    I think you are mixing a few things up. A skybox doesn't have to be that large. The skybox can always be a small substraction. It certainly doesn't have to be 51200 * 51200 uu. A skybox does not have...
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    Another new tutorial. Skyboxes. :D

    Hey there guys. I made myself another tutorial.

    This time about skyboxes. Not so much about how to create them, there are other tutorials that tell you that.
    However i tried to cover some...
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    Yup. And to view terrain in any other view select...

    Yup. And to view terrain in any other view select the viewport and hit the "t" key.

    If you still move too slow. Change mousespeed in windows itself, so you can use the button that dynamit said to...
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    There are multiple ways to solve it if it's to...

    There are multiple ways to solve it if it's to bright. One thing would be tweaking the sunlight actor.
    Another thing would be to export the clouds texture, darken it and re-import it again.
    And...
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    I would say lighting. You probably have none in...

    I would say lighting. You probably have none in your map atm. (I asume you placed the smesh in your map and that it's there that it's turning out black)

    It's no problem really. At the top of your...
  25. Thread: Lol ;]

    by Mr. SlackPants
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    Yes please, hit the caps lock button first. It's...

    Yes please, hit the caps lock button first. It's a nice button on your keyboard. It's extremly annoying if someone write in caps.

    I'll lock this one, since it will lead to nowhere. I suggest you...
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