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Type: Posts; User: Klarth

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    hey im 56k im 100% sure my address is corrct and...

    hey im 56k
    im 100% sure my address is corrct and i think ive been waiting over a year now for any cd to arrive - just want to know is this du to a massive que? or some sort of error?

    feel free to...
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    im quite impressed... but dont like it too much....

    im quite impressed... but dont like it too much.
    dont get me wrong, i dont dislike it, just aint extra fun for fragging.
    oh i also notice a bug, when on fire if you look down you can see the...
  3. Thread: Gravity

    by Klarth
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    well i think warpzones are your best bet. i...

    well i think warpzones are your best bet.
    i expect something could be done with phys_spider, but im only scraping the surface of uscript, and have no idea what

    i made a level (1 on 1) with quite...
  4. ok - just using grav to walk on walls wont work,...

    ok - just using grav to walk on walls wont work, you just slam into the wall.
    there are other methods though, the only two i can think of

    1. warpzones - as seen one of my l'il maps
    ...
  5. Thread: DM-Escher

    by Klarth
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    DM-Escher

    lo all made a quick 1 on 1 map, its by no means a polished product, but it was a great break from the other stuff i was doing.

    The first thing you should notice, is it is 50kb and looks like a...
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    sorry no change of posting a link to the broken...

    sorry no change of posting a link to the broken map, as ive deleted it, that also rules out trying out your suggestions Mr. SlackPants.
    I had alredy tried building all and just paths, but not from...
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    and here is a pic of after the areas in blue...

    and here is a pic of after
    the areas in blue circles are where changes happned
    the one with a red dot is where i changed the terrain, the other two are where i added two static meshes

    as you can...
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    hmm i dont think im getting my point across......

    hmm i dont think im getting my point across...
    This is a pic of before i added the static meshes and changed a bit of terrain:
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    Re: Bot path limit? - help me!

    i mean it only about 3 of a few hundred nodes connect, and i only edited a small amount of the level
    ive also tried adding two more paths, at a reasnoable distance and rebuilding - they too didnt...
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    Bot path limit? - help me!

    Hello
    ive made a nice level, and spend bleedin ages doin so, but suddnely after changin a bit of terrain adding a couple of static meshes and path nodes, making nmy level exen more nice ^_^ i...
  11. Thread: water dynamics

    by Klarth
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    Also try realflow, from www.nextlimt.com

    Also try realflow, from www.nextlimt.com
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    draworder prob (i think)

    Hi im back!
    ive been working on my 3dsmax skills (for my mario levels) and on my flying island level
    (sorry if no one remembers me ^_^)

    anyway i gotta prob with my trees...
    there about the same...
  13. Thread: Karma in maps

    by Klarth
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    Isint there a dampning thingummy? like with...

    Isint there a dampning thingummy? like with emitters?
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    Hmm thinking about texturing it, where can i find...

    Hmm thinking about texturing it, where can i find a tut that tells me how to use the textures alredy in the game? (to keep file size small)
    infact a genertal static mesh texturing tut would be good.
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    Well here it is! ig you havent alredy, please...

    Well here it is!

    ig you havent alredy, please read the update in the first post before downloading, doing this took alot of... well a small amount of... ok "some" effort.
  16. Thread: max<-->UEditor

    by Klarth
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    Sticky: well my mistake was trying to import directly...

    well my mistake was trying to import directly into ued 3 not the sm browser
    well although the info above is correct a more detailed tut can be found at the address below
    ...
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    yep, tis a rom (and legal at that, as i bought...

    yep, tis a rom (and legal at that, as i bought mario and twas a buy i did not regret, even so playing it on a pc in 1280x1024 with FSAA and quick save n stuff is realy cool!)
    re-modeling the entire...
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    Thanks for the offer of help... but id rather try...

    Thanks for the offer of help... but id rather try by myself first
    although im probly gonna be crying for your help by friday
    anyway today, no yesterday was the last day fo the holodays
    and im...
  19. Thread: max<-->UEditor

    by Klarth
    Replies
    51
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    117,333

    Sticky: Hello im a complete noob in max but ive got a...

    Hello
    im a complete noob in max but ive got a mesh and i cant get it into ued

    What i did:
    Exported as a .ase file
    tried importing and also opening in ued

    result:
    nothing!
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    lol umm... how to say... i dont get the textures...

    lol umm... how to say... i dont get the textures anyway ^_^
    all i get is the permenant geometry, and the temp things i can see at the time of export
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    well being a huge level aint a prob, especaly as...

    well being a huge level aint a prob, especaly as its largley open and i can always scale it down quite a bit plus with the changes im gonna (fail to) make it should be no prob, well i gotta get of...
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    mario level convertion sucessfull! (just =)

    ------------------------
    update! finaly done it (got lost in the woods last night, i mean that litraly, and couldnt get home :( )
    well attached to the post at the end is the test of the level!
    it...
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    Well im not too sure but it sounds like im gonna...

    Well im not too sure but it sounds like im gonna be ok, thanks all :D
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    well id defenitly be adding alot of detail...

    well id defenitly be adding alot of detail anyway, mario 64 levels prob have les polys than a gun in ut2k3... (thinking about that i gained a few fps from hiding my gun :)
    Well i tjink ill give it...
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    N64->ut2k3 is it legal?

    Hello is it legal to copy geomemtry from N46 games (like mario 64) to Ut2k3
    by copy i dont mean look at and replicate i mean directly copy
    oh in this case i own mario 64, and does his make a...
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