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    dm rrajigar dm gestalth (I believe, not sure) ...

    dm rrajigar
    dm gestalth (I believe, not sure)

    retail mesh only map examples


    BSP is powerful and should not be ignored but on the other hand in your case you might lose too much time and...
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    dont you know at least his name anymore ? should...

    dont you know at least his name anymore ?
    should always backup it at sites and stuff too but it will always suck when it happens ofcourse
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    deselect before you export export everything,...

    deselect before you export
    export everything, not just a brush or so
    it will export bsp brushes, terrain and staticmeshes
    other things will not be exported afaik, like normal meshes (eg...
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    try to check normals too just fyi secondly...

    try to check normals too just fyi


    secondly and more importantly you are not importing anything, the obj you try to import seems to be empty
    you only have Default to import, you should have a...
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    kinda select what you want to import and on...

    kinda

    select what you want to import and on the right you have options to tag on like uv mapping, smoothing groups, scale etc




    now, do you have any objects in the summary info list ?
    ...
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    make sure the right things are tagged in the...

    make sure the right things are tagged in the import options box...

    to check if there is something in the scene or not do this after import : top menu Max File -> Summary Info

    are there any...
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    export your entire map as OBJ in ued, then get a...

    export your entire map as OBJ in ued, then get a max OBJ import plugin (google or if you have max7 you already have it) and push import

    you had to set vertex scale to 1 as far as i remember (on...
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    properties - display - bstaticlight true...

    properties - display - bstaticlight true
    optionally also properties - mover - bdynamiclightmover true

    rebuild
  9. it will not a zone not inview is auto hidden ...

    it will not
    a zone not inview is auto hidden

    but its by far not clean building either, you shouldnt have that
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    using bsp is by far not faster, both for engine...

    using bsp is by far not faster, both for engine as for you to place
    make 1 simple sheet smesh, and then place that one around and assign a different tex every time
    no rebuilds required, full...
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    well how did you made those things ? info please...

    well how did you made those things ? info please
    they are a staticmesh sheet with a picture on it placed against the wall ?

    if its a smesh its simple, properties > display > bshadowcast false
    ...
  12. if you set bLevelStatic true it shouldnt project...

    if you set bLevelStatic true it shouldnt project on you anymore
    however this doesnt always work for me personally, sometimes it still projects..

    but in theory thats the option to set :)

    you...
  13. making just the paths in max is the best way,...

    making just the paths in max is the best way, fade out the sides of it and then lay the mesh on top of the terrain and it looks pretty good

    secondary you could just paint the basic path layout...
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    bsp error check your bsp in the map, the cubes...

    bsp error
    check your bsp in the map, the cubes cylinders etc, make sure its clean, be sure to rebuild
    look in bsp cut view and zone portal view to see if theres a bsp cut there and where it comes...
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    much better :)

    much better :)
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    the right is good and newish but the left has the...

    the right is good and newish but the left has the same old bricks and windows :)
    which reminds me, i might need to make new windows for my own new map, crap :)

    the windows are too square, make...
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    i dont think you want to work for ea :) i...

    i dont think you want to work for ea :)

    i never like (read as hate) those "omg liandri/whoever does something and now its an arena involving lots of cheap ass american commercials, publicty and...
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    no limit, memory influence is also relatively...

    no limit, memory influence is also relatively small
    cpu inlfuence is high
    every id is a new sector and a mesh is render sector per sector. more sectors means more cpu work because it needs to do...
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    i never get why people place it in the skybox,...

    i never get why people place it in the skybox, should be in your map

    anyway, the cube around your terrain is it larger than the terrain ? may sound like a stupid question but if you fly around in...
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    if you mean that red wireframe of a cube you see...

    if you mean that red wireframe of a cube you see its normal
    its suppose to be like that and it will never go away

    you can hide it in the menu, rightclick viewport name etc..

    if you mean...
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    http://www.planetunreal.com/phalanx/textures.htm...

    http://www.planetunreal.com/phalanx/textures.htm

    do a search here on the forums, someone posted like 50 sites a few months ago
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    when the package is "mylevel" it does not need to...

    when the package is "mylevel" it does not need to be saved as a seperate utx. itll be saved inside the map file itself
    just is an engine thing, from the moment on it has that name itll be included...
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    terrain alph maps must be in package "mylevel"...

    terrain alph maps must be in package "mylevel"
    you prolly saved it somewhere else + you likely forgot to save as utx
    save it in texture browser, push button save
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    movers do not work correctly with vehicles + ...

    movers do not work correctly with vehicles

    +

    if its a custom mesh the middle 2 true/false flags at the bottom of the staticmeshbrowser, while you have your door selected, should be false
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    hold crtl+shift now left click a wall of the...

    hold crtl+shift now left click a wall of the brush and then push the button camera align at the very bottom right of that left toolbar

    anything ?


    if nothing else works exporting and re...
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