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Type: Posts; User: ffejnosliw

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  1. Replies
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    950

    I don't know the exact reason why this happens,...

    I don't know the exact reason why this happens, but you should be able to hit escape and click join and test the map out. I had this happena few times with a map so I clicked join a few times and...
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    5,876

    There is a member here named lifeismusic434....

    There is a member here named lifeismusic434. Maybe it was him. Here is his profile:
    http://sv1.3dbuzz.com/vbforum/member.php?action=getinfo&userid=136433
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    1,144

    You need to change the mover type to something...

    You need to change the mover type to something other than BumpOpenTimed. Under Object->InitialState (I think), set it to StandOpenTimed.
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    800

    From the Ued Known Problems Sticky: Dynamic...

    From the Ued Known Problems Sticky:

    Dynamic lights work in UED, but not in-game

    That is correct. Many dynamic light effect where taken out of the game due to performance issues. You can still...
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    6
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    357

    Check here...

    Check here.
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    713

    I don't know what you mean it doesn't go well...

    I don't know what you mean it doesn't go well with UT2k4. It was made for UT2k4. It should go pretty well with it. If you really want a different skeleton, here is one from the UDN:
    ...
  7. Replies
    3
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    924

    I didn't take into account all the extra content....

    I didn't take into account all the extra content. There were only 6 cd's with the original, but it makes sense there are more for the ECE. Glad you found it.
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    Tape measure is Shift+MiddleMouseButton and drag.

    Tape measure is Shift+MiddleMouseButton and drag.
  9. Replies
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    924

    I can't believe the ECE doesn't come with Maya...

    I can't believe the ECE doesn't come with Maya PLE 5. Have you tried exploring the DVD (I am assuming it is DVD)? There should be folders named CD1 through CD6. Maya PLE is in the CD6 folder....
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    771

    Check here: ...

    Check here:

    http://sv1.3dbuzz.com/vbforum/showthread.php?s=&threadid=98149
  11. As long as you are using a commercial version of...

    As long as you are using a commercial version of Maya ( meaning not the PLE), you can use ActorX. It will export brushes (.t3d files). You will have to use a version other than the latest version,...
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    774

    This is a bug with the importer. It won't import...

    This is a bug with the importer. It won't import files exported directly from Ued. If you open them in Photoshop and resave them, they will then open fine. It has to do with the creation or...
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    1,465

    Do it in game. Turn off your HUD, hide your...

    Do it in game. Turn off your HUD, hide your weapon, hit alt+enter to enter windowed mode, type "setres 512x256" in the console, and use the "fly" or "god" command to get a shot you like. There is...
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    1,185

    Exactly, no harm no foul. I just wanted to make...

    Exactly, no harm no foul. I just wanted to make sure no one gets in any trouble. That's all.
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    1,185

    I think if you read the license agreement for the...

    I think if you read the license agreement for the runtime, it says that you can not use it to develop a game. A direct quote from the license:


    They even used all capitals to emphasize this...
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    2,871

    Make sure you have the latest version of ActorX...

    Make sure you have the latest version of ActorX and have the .dll's placed in the correct folder. The plugin failed to intialize error is very common as you can see from the ActorX page.
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    1,465

    Delete the .ucl file for your map in the System...

    Delete the .ucl file for your map in the System folder of your UT directory. It should be the nameof your map + .ucl. It is a cahce file that keeps some of this info.
  18. Thread: Hover

    by ffejnosliw
    Replies
    27
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    3,276

    See if this helps at all.

    See if this helps at all.
  19. Thread: Hover

    by ffejnosliw
    Replies
    27
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    3,276

    I am sorry for going off. Your last post just...

    I am sorry for going off. Your last post just caught me the wrong way. I just don't like to see people give up on things. I have and a having similar problems with a couple of my vehicles. I just...
  20. Thread: Hover

    by ffejnosliw
    Replies
    27
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    3,276

    Dude, nice attitude. You have been waiting for...

    Dude, nice attitude. You have been waiting for someone to do everything for you the entire length of this thread. No one does it all for you and now you give up. But, not before you get an attitude...
  21. I think it is better to just select the mesh in...

    I think it is better to just select the mesh in the browser and rename it from there. I don't know if there is anything done to a static mesh when you convert it, but it is better to be on the safe...
  22. You can absolutely export animations with the...

    You can absolutely export animations with the PLE. The problem is not being able to export the animations from PLE. I believe the problem is that you need to get the skeleton with all the facial...
  23. Thread: MAYA to UED

    by ffejnosliw
    Replies
    6
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    743

    If the material is in UnrealEd already, it should...

    If the material is in UnrealEd already, it should be applied to your model when you import it. There is no need for any attributes in Maya. Make sure the texture is actually loaded at the time. When...
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    Did someone suggest using warp zones as mirrors?...

    Did someone suggest using warp zones as mirrors? The link I provided is to the UDN page stating what ja8t3d posted.
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    Mirrors can be done in UT200x: ...

    Mirrors can be done in UT200x:

    http://udn.epicgames.com/Two/MirrorsAndWarpZones

    Cubemaps are much more efficient, though not as accurate. You can also use a security camera setup to make a...
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