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Type: Posts; User: shade712

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    Well that doesn't look like local mode to me. ...

    Well that doesn't look like local mode to me.

    Maybe the picture might help.
    The left picture is the default mode, that is world mode. On the right you can see that the little blue circle is...
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    When doing the extrude click the little blue...

    When doing the extrude click the little blue circle on the handle of the manipulator tool. Now when you use the transform it will retain your sharp corner.
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    Re: boolean difference pisses me off

    Join the crowd...

    Well you could combine the pieces you want to cut out, and then apply boolean difference.

    Other then that I would have advised to delete history, but you already tried that so...
  4. Do you want to change to component mode? If so,...

    Do you want to change to component mode?
    If so, than right click-hold on the revolved object and select the component mode required. (eg. Hull)

    If not.. I give up.
  5. Thread: Help?

    by shade712
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    Window -> General editor -> Component editor.. ...

    Window -> General editor -> Component editor..

    *edit*
    You, of course, got to have a vertex selected for that
  6. Thread: maya fur??

    by shade712
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    Only Maya 6.0 (Mental Ray 3.3) can render fur in...

    Only Maya 6.0 (Mental Ray 3.3) can render fur in MR.

    Also polygonal objects require UV texture coordinates to be mapped.
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    Sorry, I just realized the problem. Maya 6.0/...

    Sorry, I just realized the problem. Maya 6.0/ Mental ray 3.3 can render fur, but not hair.
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    Nope. It's the same as any other paint effects...

    Nope. It's the same as any other paint effects thing, doesn't work..
    It would be a bit weird if it would.
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    You can only render hair (and some other things)...

    You can only render hair (and some other things) with the maya software renderer. Check if that is what you render with.
  10. Thread: Maya Expoter

    by shade712
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    I would say that these...

    I would say that these exporters are superior to the ones that come with the UT2k4 DVD.
    So use them.
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    EA Games.. challenge everything...:weird:

    EA Games.. challenge everything...:weird:
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    Deleting history might help...

    Deleting history might help...
  13. Extrude: You'll have to enable the "Keep faces...

    Extrude:
    You'll have to enable the "Keep faces together" option for that:
    Polygons menu, Tool options- check the "Keep faces together" option.
    (Or after exturding go to the attribute editor, and...
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    View - Image plane - Image plane attributes...

    View - Image plane - Image plane attributes
    Scroll down to Placemet extras, and change the values of the center attribute.
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    I think that would be the UV snapshot function....

    I think that would be the UV snapshot function.
    First you have to lay out your UV's. That would be doing what djtomservo suggested.
    Next you take those out to photoshop, by entering the UV texture...
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    It shouldn't have any problems with hardware...

    It shouldn't have any problems with hardware rendering.
    I have a 9600PRO and it works.

    @phrenzy84: Yeah, I also agree that those features should only be used for stills until they're as slow as...
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    Well the above link tells you what mental ray is,...

    Well the above link tells you what mental ray is, more precisely than I ever could. If you want a short version, then it is a separate renderer included with Maya because of the severe limitations in...
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    Do you get an error message, or it just freezes...

    Do you get an error message, or it just freezes to death?
    Did it work prior to this?

    You might not like my suggestion, but I say you try installing the whole thing again.
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    You can edit the plugin settings in the Maya...

    You can edit the plugin settings in the Maya preferences directory located here:
    C:\Documents and Settings\...\maya\6.0\prefs

    Open the pluginprefs file with a text editor, and delete the line...
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    I really like the model. I remember having one...

    I really like the model.
    I remember having one of these, I think it was a donkey.

    Well I made the eyes the way I would do them. Nothing too complicated, one eye is made up of two nurbs spheres,...
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    Pixar Renderman and Artist tools for Maya. Best...

    Pixar Renderman and Artist tools for Maya. Best renderer around without a doubt. And also the most expensive one.

    I think Turtle is coming very soon from illuminatelabs.

    And I have also heard...
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    View Post

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    First one is real simple. When you post a message...

    First one is real simple. When you post a message you can also attach a file to it. So you can just attach your jpg, or even your Maya file and anyone can look at it.

    Second: If I could see the...
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    Well in Photoshop you also have history, which...

    Well in Photoshop you also have history, which records what you did to a picture. Now if you look at the tab beside it you see Actions. It works like history with the exception, that you can save...
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    Another way of compositing could be to assign the...

    Another way of compositing could be to assign the rendered image sequences (with alpha) to planes in Maya (the paint effects one slightly in front) and rendering them again. I know it sounds silly...
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