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Type: Posts; User: djtomservo

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  1. Replies
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    Can't speak for max, but the maya exporter...

    Can't speak for max, but the maya exporter supports animation. I've been looking over the script and it looks like you can pretty much build your skeleton and rig it however you want and your anims...
  2. Poll: Setting joint orients/local rotation axes

    I'm mainly interested in hearing from other game developers on this, do you orient the LRAs on your joints a certain way when setting up skeletons or do you build your skeletons without the Auto...
  3. Thread: dkAnim.mel

    by djtomservo
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    dkAnim.mel

    There's a script out there for importing and exporting animations called dkAnim.mel, has anyone used it? If so, have you had problems with it using the full pathname of a node even when you tell it...
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    Actually i did finally get it to work and yeah...

    Actually i did finally get it to work and yeah the docs didn't really help that much at all:rolleyes: Originally my problem was that it was hanging when i tried to export an LBP from my custom rig,...
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    More Inpersonator Questions

    Has anyone had any luck exporting an LBP with a custom rig? Everytime i try it crashes Maya, so I'm guessing it has something to do with how my input LBP file is set up and there doesn't seem to be...
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    Impersonator and Joint Orients

    I notice in the example rigs that come with the Impersonator modpack A) all the joints are unoriented and b) all the animation is translation based.

    If I want to use a rig that is rotation based,...
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    Impersonator in Maya 6

    Does anyone know if there is going to be a version of the Impersonator plugin for Maya 6 sometime soon? As is to be expected the Maya 5 ver doesn't work in 6. It sure would be nice if Alias would...
  8. Script to setup a mesh for tristripping

    Does anyone know of a MEL script to make all the edges of a surface go the same direction so as to facilitate clean tristripping? Triangulate does a good job up to a point, but on some of the...
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    Actually it is a horribly circular flow, which is...

    Actually it is a horribly circular flow, which is why i abandoned it, it works to a point and i imagine since everything is baked anyway it could work, but it was taking way more work to get stuff...
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    Constraining controls to joint chains

    Greetz all, Is there a way to constrain a control to the end of an Ik chain? ie, if i have an arm with an ik handle that goes shoulder to wrist, then a control at the wrist that the handle is point...
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    Looks like the main layout is controlled by the...

    Looks like the main layout is controlled by the window size, but as far as resizing individual panels, it doesn't look like that's exposed through mel, so you may just have to create your window at a...
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    Actually all the software rendered types will...

    Actually all the software rendered types will take shader glows, so you're not explicitly limited to blobby surfaces.
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    If you can get away with it, you can set your...

    If you can get away with it, you can set your particles type to one of the software rendered options and then assign a normal shader to the particles, which will give you the glow option.
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    Yeah i was going to do that before the final...

    Yeah i was going to do that before the final render, but i don't want to bake stuff before everything is dialed.
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    Dynamics Not Rendering?

    Anyone ever have that problem? When I try and batch render a rigid body simulation, nothing happens. The objects will render, but no dynamics happen, case in point, i test rendered a rigid body...
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    That's a big chunk of stuff to explain in one...

    That's a big chunk of stuff to explain in one post(: I see you've got a star, I'd recommend grabbing the VTMs and go from there, they cover just about everything you want to know.
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    Select the object and go Windows > UV Texture...

    Select the object and go Windows > UV Texture Editor. If you see nothing or a big mess, you probably need to redo your texture projections.
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    Sounds like maybe your UVs got wiped out in the...

    Sounds like maybe your UVs got wiped out in the conversion, i'd check and make sure your mapping is still good.
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    I'm actually looking for a 3d laptop myself, and...

    I'm actually looking for a 3d laptop myself, and i've been looking at either an Alienware MJ12m, a Dell Inspiron XPS, or one of the new BOXX laptops. . .they're all a bit pricey but they look like...
  20. How about this?

    http://www.qdoq.com/~osado/ljStuff/oakTree.jpg

    This is just a volumetric, but you could stick some cool alpha'd textures of oak branches on the planes and it would probably look pretty cool.
    ...
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    UI creation is pretty frustrating, alot of the...

    UI creation is pretty frustrating, alot of the stuff doesn't act the way you (I) think it should):

    Return values on some of the polygon operations are kinda useless too.

    Some nodes don't...
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    Do you have bones in the skeleton for shoulder...

    Do you have bones in the skeleton for shoulder pads anyway? Maybe include those bones, but don't weight anything to em?
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    Oh you mean toggle enable states. Setup your...

    Oh you mean toggle enable states. Setup your check box so that the -onc and -ofc switches call the specific control in edit mode and enable or disable it.



    And obviously you can have the -onc...
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    If you can somehow store the control name, you...

    If you can somehow store the control name, you can use connectControl to link the checkBox control to a specific attr.
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    You could maybe try to do it with a curve flow...

    You could maybe try to do it with a curve flow too and maybe key particle densities, that sorta thing. I've never tried it but it seems like it should work.
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