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Type: Posts; User: PDI247

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  1. Replies
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    I think I figured this issue out. After some...

    I think I figured this issue out. After some playing around, I noticed that by changing the Y value of terrain instead of setting the height and hitting 'Flatten' seems to cause this issue... or one...
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    Terrain Toolkit related? I'll try that in a bit.

    Terrain Toolkit related? I'll try that in a bit.
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    I did a fresh install of Unity like a week ago......

    I did a fresh install of Unity like a week ago... have they updated since then?

    And weird... still can't see the blue brush. I switched over to wireframe to see if that made a difference (Thought...
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    Chose Google Drive because it happened to be the...

    Chose Google Drive because it happened to be the fastest setup.

    https://drive.google.com/open?id=0B3VFrM7mXzwnam9wVUhUTVpONHM

    Had to double-check with someone. Not too worried about privacy...
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    I'm not sure if this was the entire issue, but...

    I'm not sure if this was the entire issue, but when I switched the character's shader to a legacy shader, two things happened: It stopped being transparent/weird-looking, and it stopped deleting...
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    Was able to find the place to change the shader,...

    Was able to find the place to change the shader, and sure 'nough, changing it to a legacy shader made it work. She isn't see-through anymore.
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    Yep. Every time. But would that really cause it...

    Yep. Every time. But would that really cause it to delete out of the entire project if I didn't? Out of the prefab, sure... but the project as a whole? It literally disappears from the filesystem...
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    Not the entire prefab, just the model itself. And...

    Not the entire prefab, just the model itself. And I don't mean "it won't render," I mean it literally deletes itself out of the project. Like I said, I have to keep using 'import new asset' to get it...
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    Third-Person Character Model Deleting Itself?

    The character model from the 3DB videos seems to like to get deleted from Unity frequently without warning... sometimes it's just from restarting Unity (After a save, of course), sometimes it's just...
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    Yep. How do you want it? :)

    Yep. How do you want it? :)
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    Thanks for the suggestion. I considered that,...

    Thanks for the suggestion. I considered that, because I remembered seeing a shader option somewhere, but I can't remember where I saw it... guess I'll jump through the videos again and see if I can...
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    I'd appreciate it. :)

    I'd appreciate it. :)
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    It seems to still hold pretty true. Last night I...

    It seems to still hold pretty true. Last night I decided "Well, maybe if I made the tree a child of the prefab instead of the prefab itself..." and made it a child of the prefab. By making it a child...
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    Can't See Terrain Toolkit Brushes

    I'm not sure how long this has been going on, since I haven't been shaping landscape (Been focused on scripts and testing the character), but at some stage, I've managed to lose the ability to see...
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    Mass-Placed Trees... Scripted?

    Hey all,

    Recently I picked Unity back up with the goal of actually learning it this time around. Came back to the best place I've ever been to learn most of what I know and like always, have...
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    I pushed it into Maya without textures and it...

    I pushed it into Maya without textures and it looked completely solid. I didn't apply the materials. For some reason the materials don't like to come along on their own, so you have to coax them. In...
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    For a visual representation... 74665 I have...

    For a visual representation...
    74665

    I have five other images from different angles pointing out different things, but this one probably gives sufficient information about what I mean. This is in...
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    Nope, I expect that behavior. What I mean is that...

    Nope, I expect that behavior. What I mean is that rotating around the character, the character's head and back actually are see-through to a degree, even if I'm sufficient distance to avoid camera...
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    Sorry for the late response. If you've figured...

    Sorry for the late response.

    If you've figured this out, I'd appreciate it if you could mention where/how, and/or where you even saw that mentioned. It might be a Member-Sponsor option that I...
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    See-Through Third-Person Character

    Hey all,

    I was wondering if there was something I was just doing that was 'weird' or if I was somehow importing something wrong, or if Unity's just changed how they do things dramatically... or if...
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    Sorry for the late response. I can't speak on...

    Sorry for the late response.

    I can't speak on behalf of the MMO yet (I plan to start that trip next month), but I've been digging into their (Even older) Unity videos and I've only had to research...
  22. Sorry for the late response. If I understand...

    Sorry for the late response.

    If I understand your post, you're basically wanting the camera to rotate based on the character's sort of movement, instead of having to use right-mouse and dragging...
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    Sorry for the late response. I haven't tried...

    Sorry for the late response.

    I haven't tried it, but I'd imagine just taking the code that makes it snap forward and placing it into the same block of code that happens right after you rotate the...
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    Sorry for the late response, you've probably...

    Sorry for the late response, you've probably already fixed this, but it was right here. Basically just delete the s and it'll be fine.

    Welcome to 3D Buzz! :)
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    I'm not understanding what you mean? I've been...

    I'm not understanding what you mean?

    I've been following the tutorials over the past four days and am almost to the end and everything has worked in Unity 5.4, other than maybe two or three fixes....
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