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  1. Thread: mech

    by $ickboy
    Replies
    5
    Views
    615

    thanks for the comments!! the mech is modelled...

    thanks for the comments!!

    the mech is modelled with 3ds max4 and its all polys (i have no idea of how to use nurbs at all :-/ )

    the design comes all from me, no references at all... ...the...
  2. Thread: mech

    by $ickboy
    Replies
    5
    Views
    615

    mech

    well, just wanted to model a mech... this is the result so far...
    what do you think...?
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    so here we go for the next update... ... just...

    so here we go for the next update...

    ... just added some dirt to the walls...
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    okay, here another one: i thought the...

    okay, here another one:

    i thought the snowflakes would make the picture a bit more dynamic....

    ...the wall will become a bit more dirty as soon as i have time to do that...

    @samaursa: i also...
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    2,107

    finally, after a long time, heres the next little...

    finally, after a long time, heres the next little update:

    i added a bit of modelled snow, and some frost on the window...

    what do you think, what else should i add, what should i improve?
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    heres another update: i began to make the...

    heres another update:

    i began to make the scene a bit snowy...
    more snow on the edges of the houses and on the window will follow...
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    okay, heres another try.... ... i increased...

    okay, heres another try....

    ... i increased the samples and changed the lights
    i think it has now more of that warm/cold - contrast again...

    @ samaursa: i also thougth of some snow here and...
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    ... i used vray GI in the second picture, i...

    ... i used vray GI in the second picture, i reduced the samples to render it faster, i will increase them when rendering it final...

    ... the idea with the glow is good but i dont really know how...
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    Update:

    Update:
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    ooops, forgot the picture ;-P here it is!!!

    ooops, forgot the picture ;-P

    here it is!!!
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    nice place to be...

    hi folks...

    ...this is the scene i'm currently working on...
    ...its still very WIP but i'd like to hear a few first comments...
    ...my focus was on the warm/cold light contrast between the inside...
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    heres another pose, this time with a provisorical...

    heres another pose, this time with a provisorical environment...
    ...actually i was just playing around, but i kinda like the result... even if its far away from being perfect...

    ... i think i...
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    thanks for the comments... @N2ChristTheKing:...

    thanks for the comments...

    @N2ChristTheKing: you're right, some parts are a bit undetailed, but as i said i didnt want to make the model too comlex... ...but i think i have to work on some parts...
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    heres another pic... ...why does nobody...

    heres another pic...


    ...why does nobody write anymore... please gimme feedback...


    ...greetz...
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    so heres the latest version of my little...

    so heres the latest version of my little friend...

    ...the texture is drawn in photoshop and then assign to the model with the unwrap-modifier in 3d studio MAX 4

    ...next step will be the...
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    great job so far, modelling and texturing is...

    great job so far, modelling and texturing is really looking good!!

    some crits:

    - the fog around this creatures is too white, i think. you can hardly see them

    - the scene is too clean. a bit...
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    character gnome

    hi,
    this little guy was modelled with wings3d.
    i wanted to keep the geometry not too complex,
    the lowpoly model has about 950 faces... (without eyes)

    my plan is to skin & animate him (after the...
  18. Thread: RobotEye

    by $ickboy
    Replies
    28
    Views
    1,752

    so here we go for the next update!!! i changed...

    so here we go for the next update!!!

    i changed the background and the materials to give the whole scene a smoother look.
    what do you think about it?cant wait toget some feedback!! :-P
    ...
  19. Thread: RobotEye

    by $ickboy
    Replies
    28
    Views
    1,752

    heres aother update... this one again with GI...

    heres aother update...
    this one again with GI and DOF...

    ...mainly i changed the arm- texture and added the red material...

    ...i think i will have to do something with the background...
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    vray + lens flares???

    hi there,
    i've got a problem: i want to use lens flares (glow) in a scene that is rendered with vray but it seems that vray doesnt render my lens-flares (i use normal MAX- omni-lights). is there any...
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    wow! its getting more and more realistic! keep on...

    wow! its getting more and more realistic! keep on working like that and its gonna be a great model
  22. Thread: eddie lives

    by $ickboy
    Replies
    10
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    692

    @ grace: its eddie!! the dude from iron maiden!!

    @ grace: its eddie!! the dude from iron maiden!!
  23. Thread: cinema

    by $ickboy
    Replies
    10
    Views
    873

    the camera-perspective is good but you should...

    the camera-perspective is good but you should model more detailed seats because they take the major part of the scene and the camera comes very close to them
  24. Thread: eddie lives

    by $ickboy
    Replies
    10
    Views
    692

    yeah!!eddie rocks!!!!! great model, but i think...

    yeah!!eddie rocks!!!!!
    great model, but i think the texture is a bit too shiny, it kind of looks like plastic
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    nice character, but i must agree to siobhan,you...

    nice character, but i must agree to siobhan,you should take a look at the feet again
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