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Type: Posts; User: <15th>neXus

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    wow looks great, i dont think i am that good, but...

    wow looks great, i dont think i am that good, but i never tryed to make a city like map. I will try to make one and then show you the screenshots
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    someone send me all tutorials from 3d buzz on a...

    someone send me all tutorials from 3d buzz on a CD, and ill send you a burnt version of 3D studio max:D
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    hey, guess whos back

    I wanst long on this forum because i had PC problems. And i am not in the clan 15th anymore. But this isnt all, i also got a question. Since i left 15th, i am free to go to a other clan, and i maybe...
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    :) worked

    :) worked
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    ut2004 it is, i didnt have any such problems in...

    ut2004 it is, i didnt have any such problems in ut2003:(
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    strange error

    Build UT2004_Build_[2004-03-03_02.42]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 752 MHz with 383MB RAM
    Video: NVIDIA GeForce2 MX/MX 400 (3082)

    General...
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    the sheet is one sided, that means you cant see...

    the sheet is one sided, that means you cant see from outside into the cylinder but you can see inside the cylinger outside! so you can snipe everyone
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    yeah, please post a image:meh:

    yeah, please post a image:meh:
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    i think thats stupid, you can just snipe people...

    i think thats stupid, you can just snipe people and they cant even hit you:D
  10. Thread: Meshe

    by <15th>neXus
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    that would be easy, just add a static mesh and...

    that would be easy, just add a static mesh and then configure a xEmitter for it , tutorial here
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    nope, forward forward back back:p

    nope, forward forward back back:p
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    well, for the high ledge thing, you can wall...

    well, for the high ledge thing, you can wall dodge (jump in the air and klick twice the arrow keys in the other direction). Or with translocator, or with a shield jump (shoot the shield below you and...
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    well, i would say you make the terrian first, and...

    well, i would say you make the terrian first, and then make it as good as possible, then add the biuldings and after that you can make some tweeks if it is still needed, and if you did the building...
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    hehe sounds cool, maya version is PLE and the one...

    hehe sounds cool, maya version is PLE and the one you have is "better"
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    i would import the image when it is pcx, i never...

    i would import the image when it is pcx, i never tried to inport it when it was bmp:meh:
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    the ONS tutorial that you posted is great, its...

    the ONS tutorial that you posted is great, its written by angel mapper, she made CTF-ElvenDreams and CTF-GardenOfHeaven or eden dunno:D
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    so i guess i will make it a normal sheet with...

    so i guess i will make it a normal sheet with distence fog then:(
  18. I prefer texture after, it goes much faster!:D

    I prefer texture after, it goes much faster!:D
  19. Thread: Request!

    by <15th>neXus
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    i could ship you the SE version, but i want money...

    i could ship you the SE version, but i want money first, because i cant pay it, i am only 14. The SE version here in austria / europe is laying in shelfes like cold sousage
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    i think he is trying to make a mod like...

    i think he is trying to make a mod like unrealbattlefields!:D
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    man, the se versions are laying on the shelves...

    man, the se versions are laying on the shelves like cold sousage here in austria, i guess tehre arent enough interrested here. :D
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    they said once in a tutorial that if you make...

    they said once in a tutorial that if you make only one playerstart then you get telefragged, but acctually only happend once by me
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    but another thing is that it would be kind of...

    but another thing is that it would be kind of laggy when i do it with emitters, because its a very large area
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    the best textures are the one ending with Terrian...

    the best textures are the one ending with Terrian and Architecture!:D
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    ok, add the brush to your map, right klick on it...

    ok, add the brush to your map, right klick on it and go to Convert -> Staticmesh Package: myLevel, Group: "Group", Name: "Name". Then just import it into the map like you normaly do so when you add...
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