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Type: Posts; User: metaclay

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    yes, right in /sourceimages directory

    yes, right in /sourceimages directory
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    material always show the old texture

    i created a large texture file 2000x2000 pixels.
    then created a material and connect the color attrb. to this file. After that i modified the file. the problem is in the 3d viewer, it's still...
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    copy skin weight doesn't work (maya5)

    according to the documentation, the important things that i should pay attention is the structure of bones/skeleton and the bind pose/orientation.
    well , i just duplicate all the bones and...
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    COOL. thanx a lot. clay~

    COOL.
    thanx a lot.

    clay~
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    i attach the scene file

    i attach the scene file
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    ... the problem is if u want to change the speed...

    ... the problem is if u want to change the speed of the blade , for example change the initial velocity, then remember that the frame/time when it touch the wall will be changed also, so u need then...
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    ... or u can just keyframe the damping parameter...

    ... or u can just keyframe the damping parameter of the blade, so leave the dumping at 0 until it make the first contact to the wall, then couple frames ahead set the the dumping to higher number. so...
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    motion blur clip the face

    when i made a simple poly box then put a camera to aim very close to this box (i put it on top). the problem : when try to render without motion blur (render global) , they look normal. But if i turn...
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    hv u try using ik spline handle, where u can...

    hv u try using ik spline handle, where u can control the backbone by moving the cv of the curve, so u can make a curve shape of the back. if u want the skin to behave like stretching or anything like...
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    bad story with maya 6

    i started a non-commercial project using maya 5, because some reason, the file cannot be opened ( i got a program crash before). fortunately i can then open this file using maya 6. so that the story...
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    software bug or what? - maya 6

    here's i attached my scene file (maya 6), there's problem with constraint. the rotation of one of the parent didn't have influence at all.
    i use parent constraint. 2 spheres as parents, and joint as...
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    well, i haven't had much experience in char...

    well, i haven't had much experience in char animation,
    but i think there's no special rigging for that , anyway using constraint (point,orient,parent) is very usefull if u wanna create the motion...
  13. honestly, i'm new in char animation, but i can...

    honestly, i'm new in char animation,
    but i can give some idea...
    why if u parent the bottle to the joint, or u can try using 'parent constraint' or combination of point and orient contraint.
    the...
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    hi Ollie, r u sure u're using siingle chain IK...

    hi Ollie,
    r u sure u're using siingle chain IK not RPsolver? normally, the SC won't modify/twist the leg. But if u apply RPsolver to a joints that has rotation value other than 0, the joint will be...
  15. Thread: Smooth bind

    by metaclay
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    open component editor, select some vertices to...

    open component editor, select some vertices to edit, in the topmost row, u'll see 'hold'. turn ON for any joint that u wanna keep the value.

    clay~
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    u might be right :) but this kind of...

    u might be right :)
    but this kind of experminental personal project.
    i tried using rigid rather than smooth bind to my model, even my model is a polygonal but the whole body is completely one...
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    sorry, i think i found the problem. after i did...

    sorry, i think i found the problem.
    after i did the rigid bind to the char , i did a polysplit then move some vertices . as a result when tried to scale it down the whole model,the offset of the...
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    dragging node in history

    i bound skeletons to my poly obj, the problem when tried to scale it down by 0.1 to make the character smaller, i got some vertices that are wildly spread all over the space. when i checked the...
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    polysplit after cluster

    i have a polygonal model, then i create a cluster controling some vertices of the model. after that i realize that i miss some detail, so i add some more vertices using split polygon. after that i...
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    move attributes

    i have to obj : A and B,
    i use 'set driven key' : A as driven, B as driver.
    i created/add 2 new attributes for obj A (attr1, attr2) to control obj B.
    later i change my mind , A won't be a driven...
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    blend shape with head connected to body

    i'm learning about blend shape currently,
    if i want to make a face expression, then i decide to use blend shape which i create duplicates of the head and do some deformation, but the problem is the...
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    but i tried it and it worked. yes, i used edit...

    but i tried it and it worked.
    yes, i used edit membership to add/remove cv , but then next step i use paint weight cluster to adjust the influence.
    just like using component editor but rather than...
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    i see what happened now .. the deal is, i saw...

    i see what happened now ..
    the deal is, i saw in the tutorial , they use some joint with overlapping position, and they change the size of the joint so we can see the different and can easily...
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    sorry , i forgot to mention something ... :) i...

    sorry , i forgot to mention something ... :)
    i used rigid bind, not smooth, if using paint weight from 'edit smooth bind' then i got that menu.
    unfortunatelly , coz i used rigid binding then i ...
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    get rid of 'transform node'

    (i attach a file for this problem)
    i got this scene file from a tutorial, there are 2 connected joints : joint2 (parent) and joint3(child).
    they appear in different size. the problem is when i...
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