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Type: Posts; User: Adantes

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    Both maps up in hammer, select building brushes...

    Both maps up in hammer, select building brushes and stuff, copy, paste..

    Simple :)

    It's like notpad hehe.
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    *Slaps Apoc in the backhead with a...

    *Slaps Apoc in the backhead with a "buildcubemaps" command* :p

    So how's it going?
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    Their host had a power outage, so the forums were...

    Their host had a power outage, so the forums were down some hours.

    They are back up now
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    edit: doh, it's called env_sun and all it does is...

    edit: doh, it's called env_sun and all it does is make the sun with hdr, or something

    :meh:
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    I guess I'm lucky then, because I have never had...

    I guess I'm lucky then, because I have never had any problems on any of the hammer versions whatsoever :)

    Sure it's not user error? :D

    Even steam runs nice.
  6. Thread: Max 6 exporter

    by Adantes
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    Heh, that cannonfodder exporter is the expoter I...

    Heh, that cannonfodder exporter is the expoter I mentioned above as "custom exporter"

    It works great.
  7. Try a func_breakable? Not the same properties...

    Try a func_breakable?

    Not the same properties as breakable_surf though.
  8. Thread: Max 6 exporter

    by Adantes
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    Heh, great. I have to go through "create a...

    Heh, great.

    I have to go through "create a mod" first.. only to find out it's just the sourcefile and not the compiled version.. :(

    Who whould have thought.

    I guess I'll have to stick with...
  9. Thread: Max 6 exporter

    by Adantes
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    Max 6 exporter

    Has anyone found any exporters at all?

    Seriously I have looked everywhere, and I think I only found some .mel files for a maya exporter. I can't even find the XSI exporter, the folder is empty.
    ...
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    Heh, as sourmash mentioned above, in hl1 carving...

    Heh, as sourmash mentioned above, in hl1 carving was a real pain in the butt to use, since it messed up the brushes, misaligned them if you used it on anything other then a clean 4 sided...
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    I don't think there is a limit to carving. That...

    I don't think there is a limit to carving. That would be silly.
    But I'm not sure, since I never use carve. Carve is teh devil I say. ;)

    Try closing the map and open it again. (pretty obvious,...
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    Still haven't fixed it? :meh: Your server is...

    Still haven't fixed it? :meh:

    Your server is cool, with all the customizations, xept when some "wiseguy" decides to take a noclip on me :D
  13. Thread: Hl2? HL2DM?

    by Adantes
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    Yep, and the fact that originally, there wasn't...

    Yep, and the fact that originally, there wasn't supposed to be a hl2dm
  14. I don't get it. I thought you could make mods and...

    I don't get it. I thought you could make mods and stuff from all sorts of things, as long as you don't charge money for it.
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    CrapCleaner (http://www.ccleaner.com) is also a...

    CrapCleaner is also a great tool to clean up your comptuer.
    It's a file cleaner and registry cleaner.

    Easycleaner is also a good registry cleaner.

    Both are freeware
  16. Thread: Scaling props

    by Adantes
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    Only way I have discovered so far, is to make the...

    Only way I have discovered so far, is to make the base/surrounding area with brushes in hammer, export it to .dxf , import that into some 3d package, and then make the prop.
    This works very well on...
  17. Thread: Tools? Where?

    by Adantes
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    You're not the only one. I spent 2 days on a tiny...

    You're not the only one. I spent 2 days on a tiny fraction of one of the street corner

    :eek:

    At this rate, I recon I'll be finish in March 2013
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    Heh, cool. They still use lights.rad :)

    Heh, cool. They still use lights.rad
    :)
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    In half-life 1 you could add a texture which had...

    In half-life 1 you could add a texture which had some special properties, and gave out light. I think it is possible here too.
    Also known as texturelight.
    If you wanted to make a custom...
  20. Thread: Window-ness

    by Adantes
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    It must have something to do with the texture you...

    It must have something to do with the texture you select. You must be aware that it isn't just a texture you use, but a material with info on transparency, what bumpmap and normal map it uses, if if...
  21. Thread: Window-ness

    by Adantes
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    That's weird. I usually make a brush, cover it...

    That's weird. I usually make a brush, cover it with a window texture (don't recall what they are called right now) and then turn it into a func_breakable or something similar. This way allows me to...
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    Func_detail is func_wall. Maybe they added some...

    Func_detail is func_wall.
    Maybe they added some more advanced stuff, but it's basically the same. And it has the same use as func_wall.
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    THANK GOD!! :) Takes/took forever to start...

    THANK GOD!!

    :)

    Takes/took forever to start the sdk.
    I also freaked out when I found out I had to make my own compile setup, but this was not too hard.
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    screenies screenies screenies

    screenies screenies screenies
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    Since the map has to be compiled, in order to be...

    Since the map has to be compiled, in order to be run by the game, you can't have the same in-game view as UED has.. If I have understood it right, you just rebuild the map in UED and then it looks...
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